LPH are favoured: our model gives them 55% against KUUSAMO. No odds yet. Strength slightly favours LPH, record slightly favours LPH, firepower clearly favours LPH.
Likely mapsNuke · Inferno · Ancient
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
KUUSAMOpullLPH
Team strength1447
148558/42 LPH
Track record4–10
10–1062/38 LPH
Recent formWLLLW
LLWWL53/47 KUU
Roster rating1.01
1.0881/19 LPH
No odds on this match yet, so the model stands on its own data here. This read is 85% our own signal (24 maps of KUUSAMO, 41 of LPH).
Bottom line: LPH to beat KUUSAMO, but it's closer than it looks. Everything below is the data behind that call.
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, KUUSAMO vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
Each team's usual first ban: KUUSAMO Anubis · LPH Mirage.
Map lab
Three ways the map pool could fall: each side's best-case Bo3 and the most likely draw. Pick a card to load its series odds and the map-by-map head-to-head underneath.
LPH65%to win the seriesiMap edgesNuke: LPH 56% toss-up · Inferno: LPH 63% · Ancient: LPH 62%WhyLPH hold the edge across the maps (3 of 3 lean their way).OutcomesKUUSAMO 35%: 2-1 18%, 2-0 17% · LPH 65%: 2-0 35%, 2-1 30% series odds add up every way a team can win, not just one scoreline
KUUSAMO 35%LPH are the clearer side here: the most likely result is LPH 2-0.65% LPH
Nuke
KUUSAMO44%
LPH56%
3-4record4-4
43%win50%
49%CT win57%
48%T win43%
57%pistol63%
88%convert90%
Inferno
KUUSAMO38%
LPH62%
1-2record5-2
33%win71%
45%CT win56%
36%T win57%
67%pistol64%
100%convert100%
Ancient
KUUSAMO38%
LPH62%
0-3record4-6
0%win40%
40%CT win36%
33%T win54%
17%pistol40%
100%convert86%
Pistol, eco & sides
win% · convert if won · eco if lost · CT/T per map
ct / t side win% (Nuke skews CT, Dust2 T)pistol won the opening pistolconv then won round 2eco lost pistol, won round 2
Map
KUUct
KUUt
LPHct
LPHt
KUUpistol
KUUconv
KUUeco
LPHpistol
LPHconv
LPHeco
Nukepool
49%35/71
48%40/83
57%43/75
43%41/96
57%8/14
88%7/8
0%0/6
63%10/16
90%9/10
33%2/6
Infernopool
45%10/22
36%13/36
56%40/71
57%44/77
67%4/6
100%4/4
0%0/2
64%9/14
100%9/9
60%3/5
Ancientpool
40%10/25
33%12/36
36%32/90
54%57/105
17%1/6
100%1/1
40%2/5
40%8/20
86%6/7
8%1/12
Anubisban
n/a
n/a
35%21/60
52%15/29
n/a
n/a
n/a
60%6/10
67%4/6
25%1/4
Mirageban
46%31/67
52%36/69
38%9/24
31%5/16
64%9/14
100%9/9
0%0/5
50%2/4
50%1/2
0%0/2
Dust2ban
33%8/24
38%6/16
49%47/96
44%30/68
50%2/4
100%2/2
0%0/2
63%10/16
50%5/10
0%0/6
Cacheban
27%6/22
63%15/24
33%4/12
0%0/5
75%3/4
100%3/3
0%0/1
0%0/2
n/a
0%0/2
colour = vs averagebelowavgabove
LPH wins more pistol rounds: 54% vs 50%. Winning a pistol usually wins you the next few rounds too, so this is a small head start.
Win the pistol → both win the next round about the same (92% vs 92%). Lose the pistol → LPH fight back to win the next round more often (26% vs 15%).