Overtake Sector are favoured: our model gives them 57% against For Fun. Bookmakers lean Overtake Sector at 73%. Strength slightly favours Overtake Sector, form slightly favours Overtake Sector, firepower clearly favours Overtake Sector.
Likely mapsAncient · Mirage · Dust2
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
For FunpullOvertake Sector
Team strength1517
155157/43 OVE
Track record6–7
14–1255/45 OVE
Recent formLWLLW
WWLWL65/35 OVE
Roster rating1.06
1.1181/19 OVE
Bookmakers imply 27% for For Fun (3.37 / 1.25); we land 16 points higher at 43%: that gap is where we think the value is. This read is 87% our own signal (27 maps of For Fun, 62 of Overtake Sector).
Bottom line: Overtake Sector to beat For Fun, but it's closer than it looks. Everything below is the data behind that call.
Firepower
roster ratings
For Fun · avg 1.06 · star gap +0.06iStar gap: the best player rates 0.06 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Overtake Sector · avg 1.11 · star gap +0.09iStar gap: the best player rates 0.09 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Overtake Sector54%to win the Bo3 · most likely Overtake Sector 2-0
If the veto goes
For Fun 46%how the series ends54% Overtake Sector
19%2-029%
27%2-126%
Map 1AncientFor Fun pick
For Fun58%2-2vsOvertake Sector42%4-7
50%Win36%
60%CT57%
37%T43%
50%Pistol41%
75%Conv100%
Map 2MirageOvertake Sect… pick
For Fun32%2-3vsOvertake Sector68%12-6
40%Win67%
53%CT65%
43%T46%
40%Pistol53%
75%Conv74%
Map 3Dust2decider
For Fun51%2-3vsOvertake Sector49%4-6
40%Win40%
38%CT47%
53%T55%
60%Pistol45%
67%Conv67%
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
For FunAncientOvertake Sector
60%CT side57%
37%T side43%
50%Pistol41%
75%After win100%
0%After loss15%
For FunMirageOvertake Sector
53%CT side65%
43%T side46%
40%Pistol53%
75%After win74%
0%After loss18%
For FunDust2Overtake Sector
38%CT side47%
53%T side55%
60%Pistol45%
67%After win67%
0%After loss27%
Pistol rounds50% · 47% · For Fun win more of them, a small head start
After a won pistol71% · 78% · Overtake Sector keep the momentum more often
After a lost pistol0% · 20% · Overtake Sector fight back and win the next round more often
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, For Fun vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.