Saint Sinners are favoured: our model gives them 55% against Illyrians. No odds yet. Record slightly favours Illyrians, form slightly favours Saint Sinners, firepower clearly favours Saint Sinners.
Likely mapsDust2 · Mirage · Anubis
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
Saint SinnerspullIllyrians
Team strength1482
149252/48 ILL
Track record2–4
1–257/43 ILL
Recent formWWLLL
LWL65/35 SAI
Roster rating1.09
1.0182/18 SAI
No odds on this match yet, so the model stands on its own data here. This read is 66% our own signal (14 maps of Saint Sinners, 7 of Illyrians; thin sample, treat it as a lean, not a lock).
Bottom line: Saint Sinners to beat Illyrians, but it's closer than it looks. Everything below is the data behind that call.
Firepower
roster ratings
Saint Sinners · avg 1.09 · star gap +0.17iStar gap: the best player rates 0.17 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Illyrians · avg 1.01 · star gap +0.29iStar gap: the best player rates 0.29 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Saint Sinners51%to win the Bo3 · most likely Saint Sinners 2-0
If the veto goes
Saint Sinners 51%how the series ends49% Illyrians
26%2-023%
25%2-125%
Map 1Dust2Saint Sinners pick
Saint Sinners58%1-1vsIllyrians42%0-2
50%Win0%
59%CT19%
46%T40%
25%Pistol0%
100%Conv–
Map 2MirageIllyrians pick
Saint Sinners44%0-2vsIllyrians56%1-2
0%Win33%
18%CT55%
50%T26%
50%Pistol50%
50%Conv67%
Map 3Anubisdecider
Saint Sinners50%1-0vsIllyrians50%1-0
100%Win100%
50%CT56%
88%T67%
50%Pistol100%
100%Conv100%
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
Saint SinnersDust2Illyrians
59%CT side19%
46%T side40%
25%Pistol0%
100%After win–
0%After loss0%
Saint SinnersMirageIllyrians
18%CT side55%
50%T side26%
50%Pistol50%
50%After win67%
0%After loss33%
Saint SinnersAnubisIllyrians
50%CT side56%
88%T side67%
50%Pistol100%
100%After win100%
0%After loss–
Pistol rounds40% · 42% · level, no edge
After a won pistol75% · 80% · Illyrians keep the momentum more often
After a lost pistol0% · 14% · Illyrians fight back and win the next round more often
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, Saint Sinners vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Illyrians habitually bans Nuke, Saint Sinners's strongest maps (Nuke all ≥60%). That's a standing habit (Nuke 3/3), not an opponent read, so expect Saint Sinners to fight the veto for Dust2.
Comebacks (won from 3+ down)i1/3 (33%)Comebacks (won from 3+ down)Of the 3 maps they won, 1 (33%) were won after trailing by 3+ rounds. So 33% of their wins were comebacks, not 33% of all games.vs VexarAncientfrom 6 down
Leads blown (lost from 3+ up)i0/4 (0%)Leads blown (lost from 3+ up)Of the 4 maps they lost, 0 (0%) were lost after leading by 3+ rounds: leads they threw away.none in the sample