Drama are favoured: our model gives them 56% against Saint Sinners. Bookmakers lean Saint Sinners at 56%. Form slightly favours Saint Sinners, firepower clearly favours Drama.
Likely mapsNuke · Dust2 · Mirage
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
DramapullSaint Sinners
Team strength1491
148252/48 DRA
Track record7–12
2–456/44 DRA
Recent formLLLWW
WWLLL69/31 SAI
Roster rating1.12
1.0973/27 DRA
Bookmakers imply 44% for Drama (2.07 / 1.62); we land 12 points higher at 56%: that gap is where we think the value is. This read is 77% our own signal (44 maps of Drama, 14 of Saint Sinners).
Bottom line: Drama to beat Saint Sinners, but it's closer than it looks. Everything below is the data behind that call.
Firepower
roster ratings
Drama · avg 1.12 · star gap +0.16iStar gap: the best player rates 0.16 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Saint Sinners · avg 1.09 · star gap +0.17iStar gap: the best player rates 0.17 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
DramaNukeSaint Sinners
70%CT side56%
43%T side52%
70%Pistol50%
71%After win100%
33%After loss0%
DramaDust2Saint Sinners
43%CT side59%
40%T side46%
25%Pistol25%
100%After win100%
11%After loss0%
DramaMirageSaint Sinners
60%CT side18%
50%T side50%
78%Pistol50%
93%After win50%
0%After loss0%
Pistol rounds60% · 43% · Drama win more of them, a small head start
After a won pistol88% · 83% · Drama keep the momentum more often
After a lost pistol13% · 0% · Drama fight back and win the next round more often
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, Drama vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.