Eternal Fire are favoured: our model gives them 69% against Nice Try. Bookmakers lean Eternal Fire at 83%. Strength slightly favours Eternal Fire, record slightly favours Nice Try, firepower clearly favours Nice Try.
Likely mapsMirage · Cache · Dust2
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
Eternal FirepullNice Try
Team strength1626
153269/31 ETE
Track record50–35
4–165/35 NIC
Recent formWWLLW
WWWLW56/44 NIC
Roster rating1.17
1.2987/13 NIC
Bookmakers imply 83% for Eternal Fire (1.11 / 5.6); we land 14 points lower at 69%: that gap is where we think the value is. This read is 68% our own signal (198 maps of Eternal Fire, 8 of Nice Try).
Bottom line: Eternal Fire to beat Nice Try, and we're comfortable saying so. Everything below is the data behind that call.
Firepower
roster ratings
Eternal Fire · avg 1.17 · star gap +0.09iStar gap: the best player rates 0.09 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Nice Try · avg 1.29 · star gap +0.31iStar gap: the best player rates 0.31 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
No prior meetings or shared opponents in the sampled window.
Map lab
Nice Try54%to win the Bo3 · most likely Nice Try 2-0
If the veto goes
Eternal Fire 46%how the series ends54% Nice Try
22%2-028%
24%2-126%
Map 1MirageEternal Fire pick
Eternal Fire47%28-23vsNice Try53%2-1
55%Win67%
55%CT54%
45%T64%
55%Pistol33%
79%Conv100%
Map 2CacheNice Try pick
Eternal Fire47%4-5vsNice Try53%1-0
44%Win100%
53%CT58%
49%T67%
50%Pistol50%
67%Conv100%
Map 3Dust2decider
Eternal Fire48%25-19vsNice Try52%1-0
57%Win100%
51%CT50%
55%T70%
45%Pistol100%
88%Conv100%
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
Eternal FireMirageNice Try
55%CT side54%
45%T side64%
55%Pistol33%
79%After win100%
30%After loss25%
Eternal FireCacheNice Try
53%CT side58%
49%T side67%
50%Pistol50%
67%After win100%
22%After loss0%
Eternal FireDust2Nice Try
51%CT side50%
55%T side70%
45%Pistol100%
88%After win100%
15%After loss–
Pistol rounds50% · 50% · level, no edge
After a won pistol81% · 100% · Nice Try keep the momentum more often
After a lost pistol22% · 20% · both bounce back about the same
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, Eternal Fire vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
Comebacks (won from 3+ down)i2/6 (33%)Comebacks (won from 3+ down)Of the 6 maps they won, 2 (33%) were won after trailing by 3+ rounds. So 33% of their wins were comebacks, not 33% of all games.vs WBTInfernofrom 8 downvs FaZe Up NextCachefrom 3 down
Leads blown (lost from 3+ up)i0/2 (0%)Leads blown (lost from 3+ up)Of the 2 maps they lost, 0 (0%) were lost after leading by 3+ rounds: leads they threw away.none in the sample