Too close to call. Our model has it 47–53. Bookmakers lean MEIA NOITE at 67%. Strength slightly favours Underworld, form clearly favours MEIA NOITE.
Likely mapsDust2 · Mirage · Ancient
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
UnderworldpullMEIA NOITE
Team strength1492
145259/41 UND
Track record0–1
4–951/49 UND
Recent formL
LWLLW78/22 MEI
Roster rating0.98
0.9955/45 UND
Bookmakers imply 33% for Underworld (2.77 / 1.36); we land 14 points higher at 47%: that gap is where we think the value is. This read is 50% our own signal (3 maps of Underworld, 31 of MEIA NOITE; thin sample, treat it as a lean, not a lock).
Bottom line: MEIA NOITE to beat Underworld, barely: a coin flip with a lean. Everything below is the data behind that call.
Firepower
roster ratings
Underworld · avg 0.98 · star gap +0.24iStar gap: the best player rates 0.24 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
MEIA NOITE · avg 0.99 · star gap +0.16iStar gap: the best player rates 0.16 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
No prior meetings or shared opponents in the sampled window.
Map lab
Underworld52%to win the Bo3 · most likely Underworld 2-1
If the veto goes
Underworld 52%how the series ends48% MEIA NOITE
26%2-024%
26%2-124%
Map 1Dust2Underworld pick
Underworld52%1-0vsMEIA NOITE48%3-2
100%Win60%
67%CT42%
42%T47%
50%Pistol50%
100%Conv80%
Map 2MirageMEIA NOITE pick
Underworld50%0-0thinMEIA NOITE50%3-6
–Win33%
–CT49%
–T43%
–Pistol50%
–Conv89%
Map 3Ancientdecider
Underworld52%0-1vsMEIA NOITE48%1-6
0%Win14%
58%CT46%
33%T39%
50%Pistol64%
100%Conv89%
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
UnderworldDust2MEIA NOITE
67%CT side42%
42%T side47%
50%Pistol50%
100%After win80%
0%After loss0%
UnderworldMirageMEIA NOITE
–CT side49%
–T side43%
–Pistol50%
–After win89%
–After loss22%
UnderworldAncientMEIA NOITE
58%CT side46%
33%T side39%
50%Pistol64%
100%After win89%
0%After loss40%
Pistol rounds50% · 55% · MEIA NOITE win more of them, a small head start
After a won pistol100% · 87% · Underworld keep the momentum more often
After a lost pistol0% · 21% · MEIA NOITE fight back and win the next round more often
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, Underworld vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
Each team's usual first ban: Underworld Anubis · MEIA NOITE Anubis.
Mentality & map flow
comebacks, blown leads
Hover any ⓘ for the matches behind it.
Underworld
Comebacks (won from 3+ down)i1/1 (100%)Comebacks (won from 3+ down)Of the 1 maps they won, 1 (100%) were won after trailing by 3+ rounds. So 100% of their wins were comebacks, not 100% of all games.vs your endDust2from 4 down