ESL Challenger League Season 52 Asia-Pacific Cup 2 · Best of 3
42%
Win probability
58%
The call
XDM are favoured: our model gives them 58% against THE UNIT. No odds yet. Strength slightly favours XDM, record slightly favours XDM, form slightly favours THE UNIT, firepower clearly favours XDM.
Likely mapsMirage · Inferno · Ancient
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
THE UNITpullXDM
Team strength1444
147957/43 XDM
Track record2–8
4–865/35 XDM
Recent formLWLWL
LWLLL57/43 THE
Roster rating1
1.0694/6 XDM
No odds on this match yet, so the model stands on its own data here. This read is 84% our own signal (22 maps of THE UNIT, 30 of XDM).
Bottom line: XDM to beat THE UNIT, but it's closer than it looks. Everything below is the data behind that call.
Firepower
roster ratings
THE UNIT · avg 1 · star gap +0.15iStar gap: the best player rates 0.15 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
XDM · avg 1.06 · star gap +0.17iStar gap: the best player rates 0.17 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
No prior meetings or shared opponents in the sampled window.
Map lab
THE UNIT64%to win the Bo3 · most likely THE UNIT 2-0
If the veto goes
THE UNIT 64%how the series ends36% XDM
42%2-08%
22%2-128%
Map 1MirageTHE UNIT pick
THE UNIT85%4-3vsXDM15%1-8
57%Win11%
45%CT47%
54%T39%
43%Pistol67%
67%Conv75%
Map 2InfernoXDM pick
THE UNIT50%0-0thinXDM50%3-1
–Win75%
–CT41%
–T66%
–Pistol75%
–Conv83%
Map 3Ancientdecider
THE UNIT43%1-3vsXDM57%2-3
25%Win40%
48%CT52%
38%T51%
63%Pistol80%
100%Conv75%
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
THE UNITMirageXDM
45%CT side47%
54%T side39%
43%Pistol67%
67%After win75%
25%After loss0%
THE UNITInfernoXDM
–CT side41%
–T side66%
–Pistol75%
–After win83%
–After loss50%
THE UNITAncientXDM
48%CT side52%
38%T side51%
63%Pistol80%
100%After win75%
0%After loss0%
Pistol rounds50% · 72% · XDM win more of them, a small head start
After a won pistol82% · 77% · THE UNIT keep the momentum more often
After a lost pistol18% · 10% · THE UNIT fight back and win the next round more often
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, THE UNIT vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
Each team's usual first ban: THE UNIT Inferno · XDM Inferno.
Mentality & map flow
comebacks, blown leads
Hover any ⓘ for the matches behind it.
THE UNIT
Comebacks (won from 3+ down)i2/6 (33%)Comebacks (won from 3+ down)Of the 6 maps they won, 2 (33%) were won after trailing by 3+ rounds. So 33% of their wins were comebacks, not 33% of all games.vs Trouble makersMiragefrom 9 downvs DEPOMiragefrom 3 down
Avg map margini5 roundsAvg map marginAverage round difference across maps.
Close maps (≤3) · OTi37% · 2Close maps (≤3) · OT37% of their maps were decided by ≤3 rounds (nailbiters); 2 went to overtime.vs The HunsMirage19-22vs NasMirage14-16