ESL Challenger League Season 52 North America Cup 2 · Best of 3
55%
Win probability
45%
The call
New Legends are favoured: our model gives them 55% against FRZ. No odds yet. Firepower slightly favours FRZ.
Likely mapsDust2 · Inferno · Nuke
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
New LegendspullFRZ
Team strength1473
144756/44 NEW
Track record1–3
2–752/48 FRZ
Recent formLLWLLLWLL50/50
Roster rating0.96
0.9763/37 FRZ
No odds on this match yet, so the model stands on its own data here. This read is 72% our own signal (10 maps of New Legends, 21 of FRZ).
Bottom line: New Legends to beat FRZ, but it's closer than it looks. Everything below is the data behind that call.
Firepower
roster ratings
New Legends · avg 0.96 · star gap +0.09iStar gap: the best player rates 0.09 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
FRZ · avg 0.97 · star gap +0.18iStar gap: the best player rates 0.18 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
No prior meetings or shared opponents in the sampled window.
Map lab
FRZ58%to win the Bo3 · most likely FRZ 2-0
If the veto goes
New Legends 42%how the series ends58% FRZ
17%2-034%
24%2-124%
Map 1Dust2New Legends pick
New Legends40%0-3vsFRZ60%1-1
0%Win50%
27%CT29%
22%T52%
0%Pistol50%
–Conv50%
Map 2InfernoFRZ pick
New Legends44%0-2vsFRZ56%2-3
0%Win40%
43%CT63%
26%T35%
75%Pistol40%
67%Conv100%
Map 3Nukedecider
New Legends50%1-0vsFRZ50%1-0
100%Win100%
50%CT90%
70%T33%
100%Pistol50%
50%Conv100%
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
New LegendsDust2FRZ
27%CT side29%
22%T side52%
0%Pistol50%
–After win50%
17%After loss0%
New LegendsInfernoFRZ
43%CT side63%
26%T side35%
75%Pistol40%
67%After win100%
0%After loss50%
New LegendsNukeFRZ
50%CT side90%
70%T side33%
100%Pistol50%
50%After win100%
–After loss0%
Pistol rounds42% · 44% · level, no edge
After a won pistol60% · 86% · FRZ keep the momentum more often
After a lost pistol14% · 33% · FRZ fight back and win the next round more often
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, New Legends vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
Each team's usual first ban: New Legends Cache · FRZ Overpass.
Mentality & map flow
comebacks, blown leads
Hover any ⓘ for the matches behind it.
New Legends
Comebacks (won from 3+ down)i0/3 (0%)Comebacks (won from 3+ down)Of the 3 maps they won, 0 (0%) were won after trailing by 3+ rounds. So 0% of their wins were comebacks, not 0% of all games.none in the sample
Leads blown (lost from 3+ up)i1/7 (14%)Leads blown (lost from 3+ up)Of the 7 maps they lost, 1 (14%) were lost after leading by 3+ rounds: leads they threw away.vs VocaAncientled 6 · lost 9-13
Biggest comebackifrom 1 downBiggest comebackLargest deficit erased to win a map.none in the sample