INFURITY are favoured: our model gives them 63% against Diamant. Bookmakers lean INFURITY at 73%. Strength slightly favours INFURITY, record clearly favours INFURITY, form slightly favours INFURITY, firepower slightly favours Diamant.
Likely mapsInferno · Ancient · Cache
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
INFURITYpullDiamant
Team strength1495
144960/40 INF
Track record2–4
2–570/30 INF
Recent formWLLLL
LLWLL58/42 INF
Roster rating1.01
1.0466/34 DIA
Bookmakers imply 73% for INFURITY (1.27 / 3.44); we land 10 points lower at 63%: that gap is where we think the value is. This read is 74% our own signal (11 maps of INFURITY, 13 of Diamant).
Bottom line: INFURITY to beat Diamant, but it's closer than it looks. Everything below is the data behind that call.
Firepower
roster ratings
INFURITY · avg 1.01 · star gap +0.08iStar gap: the best player rates 0.08 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Diamant · avg 1.04 · star gap +0.14iStar gap: the best player rates 0.14 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
No prior meetings or shared opponents in the sampled window.
Map lab
Diamant55%to win the Bo3 · most likely Diamant 2-0
If the veto goes
INFURITY 45%how the series ends55% Diamant
20%2-030%
25%2-125%
Map 1InfernoINFURITY pick
INFURITY50%2-2thinDiamant50%0-0
50%Win–
48%CT–
56%T–
50%Pistol–
100%Conv–
Map 2AncientDiamant pick
INFURITY39%0-2vsDiamant61%2-1
0%Win67%
46%CT76%
35%T47%
50%Pistol67%
100%Conv100%
Map 3Cachedecider
INFURITY50%0-0thinDiamant50%0-0
–Win–
–CT–
–T–
–Pistol–
–Conv–
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
INFURITYInfernoDiamant
48%CT side–
56%T side–
50%Pistol–
100%After win–
25%After loss–
INFURITYAncientDiamant
46%CT side76%
35%T side47%
50%Pistol67%
100%After win100%
0%After loss50%
INFURITYCacheDiamant
–CT side–
–T side–
–Pistol–
–After win–
–After loss–
Pistol rounds50% · 67% · Diamant win more of them, a small head start
After a won pistol100% · 100% · both convert about the same
After a lost pistol17% · 50% · Diamant fight back and win the next round more often
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, INFURITY vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
Each team's usual first ban: INFURITY Mirage · Diamant Inferno.
Mentality & map flow
comebacks, blown leads
Hover any ⓘ for the matches behind it.
INFURITY
Comebacks (won from 3+ down)i0/5 (0%)Comebacks (won from 3+ down)Of the 5 maps they won, 0 (0%) were won after trailing by 3+ rounds. So 0% of their wins were comebacks, not 0% of all games.none in the sample
Avg map margini5.3 roundsAvg map marginAverage round difference across maps.
Close maps (≤3) · OTi18% · 0Close maps (≤3) · OT18% of their maps were decided by ≤3 rounds (nailbiters); 0 went to overtime.none in the sample
Diamant
Comebacks (won from 3+ down)i1/3 (33%)Comebacks (won from 3+ down)Of the 3 maps they won, 1 (33%) were won after trailing by 3+ rounds. So 33% of their wins were comebacks, not 33% of all games.vs aimclubAncientfrom 4 down