Isurus are favoured: our model gives them 64% against Underworld. Bookmakers lean Isurus at 78%. Record slightly favours Isurus, form clearly favours Isurus, firepower slightly favours Underworld.
Likely mapsDust2 · Mirage · Inferno
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
IsuruspullUnderworld
Team strength1471
149254/46 UND
Track record42–39
0–160/40 ISU
Recent formLWWLL
L82/18 ISU
Roster rating1
0.9859/41 UND
Bookmakers imply 78% for Isurus (1.16 / 4.18); we land 14 points lower at 64%: that gap is where we think the value is. This read is 50% our own signal (194 maps of Isurus, 3 of Underworld; thin sample, treat it as a lean, not a lock).
Bottom line: Isurus to beat Underworld, but it's closer than it looks. Everything below is the data behind that call.
Firepower
roster ratings
Isurus · avg 1 · star gap +0.17iStar gap: the best player rates 0.17 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Underworld · avg 0.98 · star gap +0.24iStar gap: the best player rates 0.24 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
No prior meetings or shared opponents in the sampled window.
Map lab
Isurus51%to win the Bo3 · most likely Isurus 2-1
If the veto goes
Isurus 51%how the series ends49% Underworld
24%2-026%
27%2-123%
Map 1Dust2Isurus pick
Isurus48%30-23vsUnderworld52%1-0
57%Win100%
54%CT67%
51%T42%
45%Pistol50%
75%Conv100%
Map 2MirageUnderworld pick
Isurus50%13-12thinUnderworld50%0-0
52%Win–
56%CT–
43%T–
68%Pistol–
88%Conv–
Map 3Infernodecider
Isurus53%23-20vsUnderworld47%0-1
53%Win0%
48%CT50%
55%T13%
50%Pistol50%
86%Conv100%
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
IsurusDust2Underworld
54%CT side67%
51%T side42%
45%Pistol50%
75%After win100%
26%After loss0%
IsurusMirageUnderworld
56%CT side–
43%T side–
68%Pistol–
88%After win–
6%After loss–
IsurusInfernoUnderworld
48%CT side50%
55%T side13%
50%Pistol50%
86%After win100%
42%After loss0%
Pistol rounds52% · 50% · level, no edge
After a won pistol82% · 100% · Underworld keep the momentum more often
After a lost pistol29% · 0% · Isurus fight back and win the next round more often
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, Isurus vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
Comebacks (won from 3+ down)i1/1 (100%)Comebacks (won from 3+ down)Of the 1 maps they won, 1 (100%) were won after trailing by 3+ rounds. So 100% of their wins were comebacks, not 100% of all games.vs your endDust2from 4 down