UNiTY are favoured: our model gives them 57% against EAC. Bookmakers lean EAC at 57%. Form slightly favours UNiTY, firepower clearly favours UNiTY.
Likely mapsAncient · Inferno · Mirage
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
EACpullUNiTY
Team strength1520
155157/43 UNI
Track record23–25
42–4651/49 UNI
Recent formLLWLW
WLWWL67/33 UNI
Roster rating1.11
1.193/7 UNI
Bookmakers imply 57% for EAC (1.6 / 2.16); we land 14 points lower at 43%: that gap is where we think the value is. This read is 96% our own signal (114 maps of EAC, 200 of UNiTY).
Bottom line: UNiTY to beat EAC, but it's closer than it looks. Everything below is the data behind that call.
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, EAC vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
Each team's usual first ban: EAC Dust2 · UNiTY Nuke.
Map lab
Three ways the map pool could fall: each side's best-case Bo3 and the most likely draw. Pick a card to load its series odds and the map-by-map head-to-head underneath.
UNiTY69%to win the seriesiMap edgesAncient: UNiTY 51% toss-up · Inferno: UNiTY 80% clear · Mirage: UNiTY 58%WhyUNiTY hold the edge across the maps (3 of 3 lean their way).OutcomesEAC 31%: 2-1 21%, 2-0 10% · UNiTY 69%: 2-0 41%, 2-1 29% series odds add up every way a team can win, not just one scoreline
EAC 31%UNiTY are the clearer side here: the most likely result is UNiTY 2-0.69% UNiTY
Ancient
EAC49%
UNiTY51%
11-12record26-27
48%win49%
53%CT win54%
49%T win50%
57%pistol57%
88%convert83%
Inferno
EAC20%
UNiTY80%
2-7record20-13
22%win61%
50%CT win56%
38%T win51%
28%pistol53%
80%convert89%
Mirage
EAC42%
UNiTY58%
12-13record22-17
48%win56%
47%CT win54%
52%T win46%
56%pistol51%
82%convert80%
Pistol, eco & sides
win% · convert if won · eco if lost · CT/T per map
ct / t side win% (Nuke skews CT, Dust2 T)pistol won the opening pistolconv then won round 2eco lost pistol, won round 2
Map
EACct
EACt
UNIct
UNIt
EACpistol
EACconv
EACeco
UNIpistol
UNIconv
UNIeco
Ancientpool
53%138/258
49%121/248
54%281/521
50%298/601
57%26/46
88%23/26
20%4/20
57%60/106
83%50/60
13%6/46
Infernopool
50%52/103
38%30/79
56%178/320
51%180/354
28%5/18
80%4/5
23%3/13
53%35/66
89%31/35
39%12/31
Miragepool
47%115/246
52%143/273
54%226/420
46%183/398
56%28/50
82%23/28
14%3/22
51%40/78
80%32/40
27%10/37
Dust2ban
50%6/12
22%2/9
53%191/361
45%121/271
50%1/2
100%1/1
100%1/1
52%32/62
91%29/32
10%3/30
Nukeban
52%104/200
45%83/183
31%11/36
39%9/23
50%19/38
89%17/19
21%4/19
33%2/6
50%1/2
25%1/4
Anubisban
49%68/140
50%70/140
51%120/237
50%108/215
58%15/26
87%13/15
0%0/11
43%19/44
74%14/19
33%8/24
Cacheban
55%58/105
52%51/99
49%41/83
41%30/74
67%12/18
92%11/12
33%2/6
7%1/14
100%1/1
15%2/13
colour = vs averagebelowavgabove
Pistol rounds are a tie. Both win about the same (EAC 52%, UNiTY 54%). Nobody has an edge.
Win the pistol → both win the next round about the same (85% vs 84%). Lose the pistol → UNiTY fight back to win the next round more often (25% vs 18%).