Too close to call. Our model has it 49–51. Bookmakers lean Younglings at 53%. Form slightly favours Younglings, firepower clearly favours Younglings.
Likely mapsDust2 · Mirage · Cache
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
Banger GangpullYounglings
Team strength1467
147452/48 YOU
Track record1–4
3–654/46 YOU
Recent formLLWLL
LWWLL64/36 YOU
Roster rating0.79
1.0577/23 YOU
The market agrees: bookmakers imply 47% for Banger Gang (1.97 / 1.72) and we land at 49%, the same read. This read is 76% our own signal (13 maps of Banger Gang, 22 of Younglings).
Bottom line: Younglings to beat Banger Gang, barely: a coin flip with a lean. Everything below is the data behind that call.
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, Banger Gang vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
Each team's usual first ban: Banger Gang Ancient · Younglings Nuke.
Map lab
Three ways the map pool could fall: each side's best-case Bo3 and the most likely draw. Pick a card to load its series odds and the map-by-map head-to-head underneath.
Banger Gang50%to win the seriesiMap edgesDust2: Banger Gang 54% toss-up · Mirage: Younglings 53% toss-up · Cache: Banger Gang 50% toss-upWhyBanger Gang hold the edge across the maps (2 of 3 lean their way).OutcomesBanger Gang 50%: 2-0 25%, 2-1 25% · Younglings 50%: 2-1 25%, 2-0 24% series odds add up every way a team can win, not just one scoreline
Banger Gang 50%It’s nearly a coin-flip. Banger Gang only lead because their pick is strong enough that nicking just one of the close maps wins the series.50% Younglings
Dust2
Banger Gang54%
Younglings46%
1-3record1-4
25%win20%
52%CT win37%
27%T win40%
50%pistol50%
75%convert80%
Mirage
Banger Gang47%
Younglings53%
0-1record3-3
0%win50%
25%CT win57%
17%T win47%
50%pistol75%
0%convert67%
Cache
Banger Gang50%
Younglings50%
thin sample, read with caution
0-0record1-0
–win100%
–CT win67%
–T win63%
–pistol50%
–convert100%
Pistol, eco & sides
win% · convert if won · eco if lost · CT/T per map
ct / t side win% (Nuke skews CT, Dust2 T)pistol won the opening pistolconv then won round 2eco lost pistol, won round 2
Map
BANct
BANt
YOUct
YOUt
BANpistol
BANconv
BANeco
YOUpistol
YOUconv
YOUeco
Dust2pool
52%15/29
27%12/45
37%22/60
40%14/35
50%4/8
75%3/4
25%1/4
50%5/10
80%4/5
20%1/5
Miragepool
25%1/4
17%2/12
57%37/65
47%32/68
50%1/2
0%0/1
0%0/1
75%9/12
67%6/9
0%0/3
Cachepool
n/a
n/a
67%8/12
63%5/8
n/a
n/a
n/a
50%1/2
100%1/1
0%0/1
Ancientban
17%2/12
25%1/4
45%24/53
44%24/55
50%1/2
100%1/1
0%0/1
50%5/10
100%5/5
0%0/5
Nukeban
50%12/24
56%10/18
63%5/8
17%2/12
25%1/4
100%1/1
0%0/3
100%2/2
50%1/2
n/a
Infernoban
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
Anubisban
63%15/24
38%6/16
46%11/24
33%6/18
50%2/4
100%2/2
50%1/2
75%3/4
67%2/3
0%0/1
colour = vs averagebelowavgabove
Younglings wins more pistol rounds: 63% vs 50%. Winning a pistol usually wins you the next few rounds too, so this is a small head start.
Win the pistol → Younglings usually win the next round too (73% vs 60%). Lose the pistol → Banger Gang fight back to win the next round more often (20% vs 11%).
Mentality & map flow
comebacks, blown leads
Hover any ⓘ for the matches behind it.
Banger Gang
Comebacks (won from 3+ down)i0/4 (0%)Comebacks (won from 3+ down)Of the 4 maps they won, 0 (0%) were won after trailing by 3+ rounds. So 0% of their wins were comebacks, not 0% of all games.none in the sample
Leads blown (lost from 3+ up)i1/9 (11%)Leads blown (lost from 3+ up)Of the 9 maps they lost, 1 (11%) were lost after leading by 3+ rounds: leads they threw away.vs QWENTRYOverpassled 3 · lost 8-13
Biggest comebackifrom 2 downBiggest comebackLargest deficit erased to win a map.none in the sample