LAG are favoured: our model gives them 66% against regain. No odds yet. Strength slightly favours LAG, record slightly favours LAG, firepower clearly favours LAG.
Likely mapsInferno · Ancient · Cache
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
LAGpullregain
Team strength1587
154559/41 LAG
Track record46–24
30–2260/40 LAG
Recent formWLWWW
WWLLL54/46 LAG
Roster rating1.1
1.1291/9 LAG
No odds on this match yet, so the model stands on its own data here. This read is 96% our own signal (159 maps of LAG, 117 of regain).
Bottom line: LAG to beat regain, and we're comfortable saying so. Everything below is the data behind that call.
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, LAG vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
regain habitually bans Nuke, LAG's strongest maps (Dust2, Inferno, Nuke, Ancient all ≥60%). That's a standing habit (Nuke 50/52), not an opponent read, so expect LAG to fight the veto for Inferno.
Each team's usual first ban: LAG Anubis · regain Nuke.
Map lab
Three ways the map pool could fall: each side's best-case Bo3 and the most likely draw. Pick a card to load its series odds and the map-by-map head-to-head underneath.
LAG55%to win the seriesiMap edgesInferno: LAG 55% toss-up · Ancient: LAG 55% toss-up · Cache: LAG 50% toss-upWhyLAG hold the edge across the maps (3 of 3 lean their way).OutcomesLAG 55%: 2-0 30%, 2-1 25% · regain 45%: 2-1 25%, 2-0 20% series odds add up every way a team can win, not just one scoreline
LAG 55%It’s nearly a coin-flip. LAG only lead because their pick is strong enough that nicking just one of the close maps wins the series.45% regain
Inferno
LAG55%
regain45%
29-16record18-12
64%win60%
55%CT win52%
56%T win56%
44%pistol42%
85%convert68%
Ancient
LAG55%
regain45%
16-10record14-11
62%win56%
51%CT win51%
59%T win51%
44%pistol50%
87%convert80%
Cache
LAG50%
regain50%
thin sample, read with caution
0-0record1-0
–win100%
–CT win100%
–T win58%
–pistol100%
–convert100%
Pistol, eco & sides
win% · convert if won · eco if lost · CT/T per map
ct / t side win% (Nuke skews CT, Dust2 T)pistol won the opening pistolconv then won round 2eco lost pistol, won round 2
Map
LAGct
LAGt
REGct
REGt
LAGpistol
LAGconv
LAGeco
REGpistol
REGconv
REGeco
Infernopool
55%224/407
56%293/521
52%137/264
56%200/355
44%40/90
85%34/40
34%17/50
42%25/60
68%17/25
9%3/35
Ancientpool
51%140/277
59%136/230
51%126/246
51%128/249
44%23/52
87%20/23
28%8/29
50%25/50
80%20/25
8%2/25
Cachepool
n/a
n/a
100%6/6
58%7/12
n/a
n/a
n/a
100%2/2
100%2/2
n/a
Anubisban
49%45/91
49%53/108
55%31/56
68%43/63
39%7/18
100%7/7
18%2/11
67%8/12
88%7/8
0%0/4
Nukeban
59%148/249
53%121/227
n/a
n/a
54%25/46
92%23/25
29%6/21
n/a
n/a
n/a
Mirageban
58%114/196
47%78/167
50%150/299
46%138/303
31%11/36
82%9/11
32%8/25
48%28/58
89%25/28
17%5/30
Dust2ban
57%165/289
58%158/271
50%115/231
47%82/174
55%31/56
94%29/31
32%8/25
50%20/40
90%18/20
5%1/20
colour = vs averagebelowavgabove
Pistol rounds are a tie. Both win about the same (LAG 44%, regain 46%). Nobody has an edge.
Win the pistol → LAG usually win the next round too (86% vs 75%). Lose the pistol → LAG fight back to win the next round more often (32% vs 8%).