Permitta are favoured: our model gives them 65% against Mai Tai. No odds yet. Strength slightly favours Permitta, record slightly favours Permitta, form clearly favours Permitta, firepower slightly favours Permitta, head-to-head clearly favours Permitta.
Likely mapsMirage · Nuke · Cache
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
Mai TaipullPermitta
Team strength1392
148168/32 PER
Track record7–18
9–1167/33 PER
Recent formLLLLW
LWWLL75/25 PER
Roster rating1.03
1.0560/40 PER
Head-to-head0 maps
2 maps75/25 PER
No odds on this match yet, so the model stands on its own data here. This read is 91% our own signal (55 maps of Mai Tai, 46 of Permitta). Head-to-head they've met 1 time: Permitta leads 1–0.
Bottom line: Permitta to beat Mai Tai, and we're comfortable saying so. Everything below is the data behind that call.
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, Mai Tai vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
Each team's usual first ban: Mai Tai Inferno · Permitta Inferno.
Map lab
Three ways the map pool could fall: each side's best-case Bo3 and the most likely draw. Pick a card to load its series odds and the map-by-map head-to-head underneath.
Permitta77%to win the seriesiMap edgesMirage: Permitta 70% clear · Nuke: Permitta 60% · Cache: Permitta 75% clearWhyPermitta hold the edge across the maps (3 of 3 lean their way).OutcomesMai Tai 23%: 2-0 12%, 2-1 11% · Permitta 77%: 2-0 42%, 2-1 34% series odds add up every way a team can win, not just one scoreline
Mai Tai 23%Permitta are the clearer side here: the most likely result is Permitta 2-0.77% Permitta
Mirage
Mai Tai30%
Permitta70%
6-10record5-3
38%win63%
51%CT win54%
49%T win37%
44%pistol44%
71%convert71%
Nuke
Mai Tai40%
Permitta60%
2-5record5-7
29%win42%
44%CT win59%
33%T win46%
50%pistol63%
43%convert87%
Cache
Mai Tai25%
Permitta75%
2-3record5-1
40%win83%
57%CT win56%
39%T win56%
40%pistol67%
100%convert100%
Pistol, eco & sides
win% · convert if won · eco if lost · CT/T per map
ct / t side win% (Nuke skews CT, Dust2 T)pistol won the opening pistolconv then won round 2eco lost pistol, won round 2
Map
MAIct
MAIt
PERct
PERt
MAIpistol
MAIconv
MAIeco
PERpistol
PERconv
PEReco
Miragepool
51%80/157
49%95/192
54%47/87
37%32/86
44%14/32
71%10/14
22%4/18
44%7/16
71%5/7
22%2/9
Nukepool
44%32/73
33%19/57
59%60/102
46%66/144
50%7/14
43%3/7
0%0/7
63%15/24
87%13/15
22%2/9
Cachepool
57%32/56
39%19/49
56%35/62
56%35/63
40%4/10
100%4/4
0%0/6
67%8/12
100%8/8
75%3/4
Infernoban
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
Dust2ban
50%36/72
35%21/60
38%18/48
43%16/37
42%5/12
80%4/5
14%1/7
25%2/8
100%2/2
0%0/5
Anubisban
39%26/67
52%36/69
48%29/60
65%34/52
58%7/12
86%6/7
60%3/5
60%6/10
100%6/6
25%1/4
Ancientban
52%41/79
53%33/62
44%40/91
51%53/103
57%8/14
100%8/8
17%1/6
44%8/18
88%7/8
40%4/10
colour = vs averagebelowavgabove
Permitta wins more pistol rounds: 58% vs 45%. Winning a pistol usually wins you the next few rounds too, so this is a small head start.
Win the pistol → Permitta usually win the next round too (87% vs 68%). Lose the pistol → Permitta fight back to win the next round more often (32% vs 13%).