Metizport are favoured: our model gives them 69% against Luminosity. Bookmakers lean Luminosity at 61%. Strength clearly favours Metizport, record slightly favours Metizport, firepower clearly favours Metizport.
Likely mapsNuke · Mirage · Ancient
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
MetizportpullLuminosity
Team strength1649
150378/22 MET
Track record43–33
3–668/32 MET
Recent formLWWWW
LWWWL52/48 MET
Roster rating1.1
1.0775/25 MET
Bookmakers imply 39% for Metizport (2.36 / 1.53); we land 30 points higher at 69%: that gap is where we think the value is. This read is 82% our own signal (172 maps of Metizport, 19 of Luminosity).
Bottom line: Metizport to beat Luminosity, and we're comfortable saying so. Everything below is the data behind that call.
Firepower
roster ratings
Metizport · avg 1.1 · star gap +0.05iStar gap: the best player rates 0.05 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Luminosity · avg 1.07 · star gap +0.04iStar gap: the best player rates 0.04 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Metizport53%to win the Bo3 · most likely Metizport 2-1
If the veto goes
Metizport 53%how the series ends47% Luminosity
23%2-027%
30%2-120%
Map 1NukeMetizport pick
Metizport44%24-17vsLuminosity56%3-1
59%Win75%
52%CT62%
50%T53%
41%Pistol25%
85%Conv50%
Map 2MirageLuminosity pick
Metizport51%12-10vsLuminosity49%1-1
55%Win50%
54%CT46%
44%T56%
64%Pistol50%
79%Conv50%
Map 3Ancientdecider
Metizport60%13-9vsLuminosity40%0-2
59%Win0%
51%CT25%
53%T42%
52%Pistol50%
83%Conv50%
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
MetizportNukeLuminosity
52%CT side62%
50%T side53%
41%Pistol25%
85%After win50%
27%After loss17%
MetizportMirageLuminosity
54%CT side46%
44%T side56%
64%Pistol50%
79%After win50%
19%After loss0%
MetizportAncientLuminosity
51%CT side25%
53%T side42%
52%Pistol50%
83%After win50%
24%After loss0%
Pistol rounds50% · 38% · Metizport win more of them, a small head start
After a won pistol82% · 50% · Metizport keep the momentum more often
After a lost pistol25% · 10% · Metizport fight back and win the next round more often
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, Metizport vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Luminosity habitually bans Anubis & Cache, two of Metizport's strongest maps (Inferno, Anubis, Cache all ≥60%). That's a standing habit (Anubis 5/9, Cache 7/9), not an opponent read, so expect Metizport to fight the veto for Nuke.
Comebacks (won from 3+ down)i2/7 (29%)Comebacks (won from 3+ down)Of the 7 maps they won, 2 (29%) were won after trailing by 3+ rounds. So 29% of their wins were comebacks, not 29% of all games.vs Ninjas in PyjamasNukefrom 4 downvs LPNukefrom 3 down