ESL Challenger League Season 52 Asia-Pacific Cup 2 · Best of 3
51%
Win probability · thin data
49%
The call
Too close to call. Our model has it 51–49. No odds yet. Record slightly favours The KnockoutX, firepower slightly favours The KnockoutX.
Likely mapsAncient · Dust2 · Inferno
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
KaleidopullThe KnockoutX
Team strength1508
150551/49 KAL
Track record9–15
1–163/37 THE
Recent formLWLWL
WL53/47 KAL
Roster rating1.09
1.170/30 THE
No odds on this match yet, so the model stands on its own data here. This read is 59% our own signal (59 maps of Kaleido, 5 of The KnockoutX; thin sample, treat it as a lean, not a lock).
Bottom line: Kaleido to beat The KnockoutX, barely: a coin flip with a lean. Everything below is the data behind that call.
Firepower
roster ratings
Kaleido · avg 1.09 · star gap +0.16iStar gap: the best player rates 0.16 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
The KnockoutX · avg 1.1 · star gap +0.43iStar gap: the best player rates 0.43 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
The KnockoutX52%to win the Bo3 · most likely The KnockoutX 2-0
If the veto goes
Kaleido 48%how the series ends52% The KnockoutX
23%2-027%
25%2-125%
Map 1AncientKaleido pick
Kaleido43%8-6vsThe KnockoutX57%2-0
57%Win100%
56%CT54%
49%T55%
43%Pistol50%
75%Conv50%
Map 2Dust2The KnockoutX pick
Kaleido52%6-7vsThe KnockoutX48%0-1
46%Win0%
51%CT30%
55%T50%
54%Pistol50%
93%Conv0%
Map 3Infernodecider
Kaleido50%4-9thinThe KnockoutX50%0-0
31%Win–
46%CT–
51%T–
35%Pistol–
100%Conv–
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
KaleidoAncientThe KnockoutX
56%CT side54%
49%T side55%
43%Pistol50%
75%After win50%
19%After loss0%
KaleidoDust2The KnockoutX
51%CT side30%
55%T side50%
54%Pistol50%
93%After win0%
8%After loss0%
KaleidoInfernoThe KnockoutX
46%CT side–
51%T side–
35%Pistol–
100%After win–
24%After loss–
Pistol rounds44% · 50% · The KnockoutX win more of them, a small head start
After a won pistol89% · 33% · Kaleido keep the momentum more often
After a lost pistol18% · 0% · Kaleido fight back and win the next round more often
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, Kaleido vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
Comebacks (won from 3+ down)i2/3 (67%)Comebacks (won from 3+ down)Of the 3 maps they won, 2 (67%) were won after trailing by 3+ rounds. So 67% of their wins were comebacks, not 67% of all games.vs THE UNITAncientfrom 5 downvs THE UNITMiragefrom 3 down
Leads blown (lost from 3+ up)i1/2 (50%)Leads blown (lost from 3+ up)Of the 2 maps they lost, 1 (50%) were lost after leading by 3+ rounds: leads they threw away.vs The HunsDust2led 5 · lost 9-13