ESL Challenger League Season 52 South America Cup 2 · Best of 3
71%
Win probability
29%
The call · high confidence
Turma do Pagode are favoured: our model gives them 71% against MEIA NOITE. No odds yet. Strength clearly favours Turma do Pagode, record slightly favours Turma do Pagode, firepower clearly favours Turma do Pagode.
Likely mapsAncient · Inferno · Dust2
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
Turma do PagodepullMEIA NOITE
Team strength1557
145272/28 TUR
Track record14–9
4–966/34 TUR
Recent formLWLWL
LWLLW53/47 TUR
Roster rating1.06
1.0190/10 TUR
No odds on this match yet, so the model stands on its own data here. This read is 88% our own signal (54 maps of Turma do Pagode, 31 of MEIA NOITE).
Bottom line: Turma do Pagode to beat MEIA NOITE, and we're comfortable saying so. Everything below is the data behind that call.
Firepower
roster ratings
Turma do Pagode · avg 1.06 · star gap +0.15iStar gap: the best player rates 0.15 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
MEIA NOITE · avg 1.01 · star gap +0.14iStar gap: the best player rates 0.14 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Turma do Pagode65%to win the Bo3 · most likely Turma do Pagode 2-0
If the veto goes
Turma do Pagode 65%how the series ends35% MEIA NOITE
37%2-06%
27%2-129%
Map 1AncientTurma do Pago… pick
Turma do Pagode89%13-5vsMEIA NOITE11%1-6
72%Win14%
64%CT46%
48%T39%
64%Pistol64%
96%Conv89%
Map 2InfernoMEIA NOITE pick
Turma do Pagode42%2-3vsMEIA NOITE58%2-1
40%Win67%
51%CT40%
45%T78%
70%Pistol50%
57%Conv67%
Map 3Dust2decider
Turma do Pagode49%9-7vsMEIA NOITE51%3-2
56%Win60%
57%CT42%
48%T47%
50%Pistol50%
69%Conv80%
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
Turma do PagodeAncientMEIA NOITE
64%CT side46%
48%T side39%
64%Pistol64%
96%After win89%
23%After loss40%
Turma do PagodeInfernoMEIA NOITE
51%CT side40%
45%T side78%
70%Pistol50%
57%After win67%
0%After loss33%
Turma do PagodeDust2MEIA NOITE
57%CT side42%
48%T side47%
50%Pistol50%
69%After win80%
25%After loss0%
Pistol rounds59% · 57% · level, no edge
After a won pistol80% · 82% · both convert about the same
After a lost pistol22% · 23% · both bounce back about the same
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, Turma do Pagode vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.