ESL Challenger League Season 52 North America Cup 2 · Best of 3
55%
Win probability
45%
The call
Villainous are favoured: our model gives them 55% against New Legends. No odds yet. Form slightly favours Villainous, firepower clearly favours Villainous.
Likely mapsAnubis · Dust2 · Nuke
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
VillainouspullNew Legends
Team strength1466
149055/45 NEW
Track record7–11
1–254/46 VIL
Recent formWLLWL
LWL60/40 VIL
Roster rating1.07
0.9786/14 VIL
No odds on this match yet, so the model stands on its own data here. This read is 68% our own signal (39 maps of Villainous, 8 of New Legends).
Bottom line: Villainous to beat New Legends, but it's closer than it looks. Everything below is the data behind that call.
Firepower
roster ratings
Villainous · avg 1.07 · star gap +0.06iStar gap: the best player rates 0.06 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
New Legends · avg 0.97 · star gap +0.11iStar gap: the best player rates 0.11 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Villainous54%to win the Bo3 · most likely Villainous 2-0
If the veto goes
Villainous 54%how the series ends46% New Legends
28%2-022%
26%2-124%
Map 1AnubisVillainous pick
Villainous50%5-4thinNew Legends50%0-0
56%Win–
48%CT–
62%T–
50%Pistol–
100%Conv–
Map 2Dust2New Legends pick
Villainous56%1-2vsNew Legends44%0-2
33%Win0%
56%CT38%
35%T13%
67%Pistol0%
75%Conv–
Map 3Nukedecider
Villainous52%2-0vsNew Legends48%1-0
100%Win100%
58%CT50%
63%T70%
75%Pistol100%
33%Conv50%
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
VillainousAnubisNew Legends
48%CT side–
62%T side–
50%Pistol–
100%After win–
44%After loss–
VillainousDust2New Legends
56%CT side38%
35%T side13%
67%Pistol0%
75%After win–
0%After loss25%
VillainousNukeNew Legends
58%CT side50%
63%T side70%
75%Pistol100%
33%After win50%
0%After loss–
Pistol rounds57% · 33% · Villainous win more of them, a small head start
After a won pistol81% · 50% · Villainous keep the momentum more often
After a lost pistol33% · 25% · Villainous fight back and win the next round more often
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, Villainous vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
Comebacks (won from 3+ down)i0/3 (0%)Comebacks (won from 3+ down)Of the 3 maps they won, 0 (0%) were won after trailing by 3+ rounds. So 0% of their wins were comebacks, not 0% of all games.none in the sample
Leads blown (lost from 3+ up)i1/5 (20%)Leads blown (lost from 3+ up)Of the 5 maps they lost, 1 (20%) were lost after leading by 3+ rounds: leads they threw away.vs VocaAncientled 6 · lost 9-13
Biggest comebackifrom 1 downBiggest comebackLargest deficit erased to win a map.none in the sample