Zomblers are favoured: our model gives them 64% against Club 333. Bookmakers lean Zomblers at 69%. Strength slightly favours Zomblers, form clearly favours Zomblers, firepower clearly favours Zomblers.
Likely mapsInferno · Dust2 · Nuke
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
ZomblerspullClub 333
Team strength1527
148060/40 ZOM
Track record24–25
7–1055/45 ZOM
Recent formLWWLL
LLLLW75/25 ZOM
Roster rating1.1
1.0370/30 ZOM
Bookmakers imply 69% for Zomblers (1.32 / 2.97); we land 5 points lower at 64%: that gap is where we think the value is. This read is 90% our own signal (114 maps of Zomblers, 41 of Club 333).
Bottom line: Zomblers to beat Club 333, but it's closer than it looks. Everything below is the data behind that call.
Firepower
roster ratings
Zomblers · avg 1.1 · star gap +0.18iStar gap: the best player rates 0.18 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Club 333 · avg 1.03 · star gap +0.14iStar gap: the best player rates 0.14 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Club 33352%to win the Bo3 · most likely Club 333 2-0
If the veto goes
Zomblers 48%how the series ends52% Club 333
18%2-033%
29%2-120%
Map 1InfernoZomblers pick
Zomblers39%13-10vsClub 33361%7-3
57%Win70%
54%CT50%
48%T51%
54%Pistol65%
88%Conv92%
Map 2Dust2Club 333 pick
Zomblers47%9-12vsClub 33353%6-7
43%Win46%
48%CT59%
48%T47%
36%Pistol50%
87%Conv54%
Map 3Nukedecider
Zomblers60%12-10vsClub 33340%3-4
55%Win43%
57%CT50%
49%T45%
61%Pistol50%
85%Conv86%
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
ZomblersInfernoClub 333
54%CT side50%
48%T side51%
54%Pistol65%
88%After win92%
29%After loss29%
ZomblersDust2Club 333
48%CT side59%
48%T side47%
36%Pistol50%
87%After win54%
19%After loss23%
ZomblersNukeClub 333
57%CT side50%
49%T side45%
61%Pistol50%
85%After win86%
12%After loss0%
Pistol rounds51% · 55% · Club 333 win more of them, a small head start
After a won pistol87% · 76% · Zomblers keep the momentum more often
After a lost pistol20% · 19% · both bounce back about the same
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, Zomblers vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Club 333 habitually bans Ancient, Zomblers's strongest maps (Ancient all ≥60%). That's a standing habit (Ancient 9/17), not an opponent read, so expect Zomblers to fight the veto for Inferno.