Too close to call. Our model has it 47–53. Bookmakers lean aimclub at 54%. Strength slightly favours INFURITY, record slightly favours INFURITY, form slightly favours INFURITY.
Likely mapsInferno · Dust2 · Cache
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
aimclubpullINFURITY
Team strength1424
149565/35 INF
Track record13–30
2–460/40 INF
Recent formLLLWL
WLLLL64/36 INF
Roster rating0.96
1.0153/47 INF
Bookmakers imply 54% for aimclub (1.71 / 2.01); we land 7 points lower at 47%: that gap is where we think the value is. This read is 74% our own signal (90 maps of aimclub, 11 of INFURITY).
Bottom line: INFURITY to beat aimclub, barely: a coin flip with a lean. Everything below is the data behind that call.
Firepower
roster ratings
aimclub · avg 0.96 · star gap +0.09iStar gap: the best player rates 0.09 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
INFURITY · avg 1.01 · star gap +0.08iStar gap: the best player rates 0.08 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
INFURITY58%to win the Bo3 · most likely INFURITY 2-0
If the veto goes
aimclub 42%how the series ends58% INFURITY
18%2-033%
24%2-124%
Map 1Infernoaimclub pick
aimclub39%6-13vsINFURITY61%2-2
32%Win50%
46%CT48%
45%T56%
53%Pistol50%
75%Conv100%
Map 2Dust2INFURITY pick
aimclub45%6-11vsINFURITY55%1-0
35%Win100%
45%CT42%
45%T80%
41%Pistol100%
86%Conv100%
Map 3Cachedecider
aimclub50%1-1thinINFURITY50%0-0
50%Win–
71%CT–
33%T–
75%Pistol–
100%Conv–
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
aimclubInfernoINFURITY
46%CT side48%
45%T side56%
53%Pistol50%
75%After win100%
17%After loss25%
aimclubDust2INFURITY
45%CT side42%
45%T side80%
41%Pistol100%
86%After win100%
5%After loss–
aimclubCacheINFURITY
71%CT side–
33%T side–
75%Pistol–
100%After win–
0%After loss–
Pistol rounds49% · 60% · INFURITY win more of them, a small head start
After a won pistol81% · 100% · INFURITY keep the momentum more often
After a lost pistol10% · 25% · INFURITY fight back and win the next round more often
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, aimclub vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
Comebacks (won from 3+ down)i0/5 (0%)Comebacks (won from 3+ down)Of the 5 maps they won, 0 (0%) were won after trailing by 3+ rounds. So 0% of their wins were comebacks, not 0% of all games.none in the sample