ESL Challenger League Season 52 Oceania Cup 2 · Best of 3
47%
Win probability · thin data
53%
The call
Too close to call. Our model has it 47–53. No odds yet. Record clearly favours LFO 8, form clearly favours LFO 8, firepower clearly favours LFO 8.
Likely mapsInferno · Cache · Nuke
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
FrujupullLFO 8
Team strength1483
150454/46 LFO
Track record0–1
4–573/27 LFO
Recent formL
LWLWW82/18 LFO
Roster rating0.9
1.0495/5 LFO
No odds on this match yet, so the model stands on its own data here. This read is 44% our own signal (2 maps of Fruju, 21 of LFO 8; thin sample, treat it as a lean, not a lock).
Bottom line: LFO 8 to beat Fruju, barely: a coin flip with a lean. Everything below is the data behind that call.
Firepower
roster ratings
Fruju · avg 0.9 · star gap +0.43iStar gap: the best player rates 0.43 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
LFO 8 · avg 1.04 · star gap +0.17iStar gap: the best player rates 0.17 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
No prior meetings or shared opponents in the sampled window.
Map lab
LFO 854%to win the Bo3 · most likely LFO 8 2-0
If the veto goes
Fruju 46%how the series ends54% LFO 8
21%2-030%
25%2-125%
Map 1InfernoFruju pick
Fruju45%0-1vsLFO 855%3-1
0%Win75%
13%CT56%
50%T46%
50%Pistol38%
100%Conv100%
Map 2CacheLFO 8 pick
Fruju46%0-1vsLFO 854%3-2
0%Win60%
33%CT52%
50%T45%
50%Pistol60%
100%Conv83%
Map 3Nukedecider
Fruju50%0-0thinLFO 850%2-2
–Win50%
–CT46%
–T54%
–Pistol50%
–Conv75%
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
FrujuInfernoLFO 8
13%CT side56%
50%T side46%
50%Pistol38%
100%After win100%
0%After loss0%
FrujuCacheLFO 8
33%CT side52%
50%T side45%
50%Pistol60%
100%After win83%
0%After loss0%
FrujuNukeLFO 8
–CT side46%
–T side54%
–Pistol50%
–After win75%
–After loss0%
Pistol rounds50% · 50% · level, no edge
After a won pistol100% · 85% · Fruju keep the momentum more often
After a lost pistol0% · 0% · both bounce back about the same
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, Fruju vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
Each team's usual first ban: Fruju Anubis · LFO 8 Mirage.
Mentality & map flow
comebacks, blown leads
Hover any ⓘ for the matches behind it.
Fruju
Comebacks (won from 3+ down)i0/0 (0%)Comebacks (won from 3+ down)Of the 0 maps they won, 0 (0%) were won after trailing by 3+ rounds. So 0% of their wins were comebacks, not 0% of all games.none in the sample
Leads blown (lost from 3+ up)i1/2 (50%)Leads blown (lost from 3+ up)Of the 2 maps they lost, 1 (50%) were lost after leading by 3+ rounds: leads they threw away.vs ArcadeInfernoled 6 · lost 7-13
Biggest comebackifrom 0 downBiggest comebackLargest deficit erased to win a map.none in the sample