Too close to call. Our model has it 48–52. Bookmakers lean Off Chops at 74%. Strength slightly favours Ground Zero, form clearly favours Off Chops, firepower clearly favours Off Chops, head-to-head slightly favours Off Chops.
Likely mapsNuke · Dust2 · Inferno
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
Ground ZeropullOff Chops
Team strength1568
152160/40 GRO
Track record44–36
3–355/45 GRO
Recent formLLLLW
LWLWW75/25 OFF
Roster rating1.13
1.1580/20 OFF
Head-to-head1 maps
2 maps60/40 OFF
Bookmakers imply 26% for Ground Zero (3.48 / 1.25); we land 22 points higher at 48%: that gap is where we think the value is. This read is 76% our own signal (179 maps of Ground Zero, 13 of Off Chops). Head-to-head they've met 1 time: Off Chops leads 1–0.
Bottom line: Off Chops to beat Ground Zero, barely: a coin flip with a lean. Everything below is the data behind that call.
Firepower
roster ratings
Ground Zero · avg 1.13 · star gap +0.2iStar gap: the best player rates 0.2 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Off Chops · avg 1.15 · star gap +0.23iStar gap: the best player rates 0.23 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Ground Zero51%to win the Bo3 · most likely Ground Zero 2-1
If the veto goes
Ground Zero 51%how the series ends49% Off Chops
22%2-029%
30%2-120%
Map 1NukeGround Zero pick
Ground Zero45%26-15vsOff Chops55%2-0
63%Win100%
61%CT79%
46%T63%
49%Pistol100%
83%Conv100%
Map 2Dust2Off Chops pick
Ground Zero48%15-23vsOff Chops52%2-3
39%Win40%
46%CT59%
48%T45%
46%Pistol40%
86%Conv100%
Map 3Infernodecider
Ground Zero60%20-13vsOff Chops40%1-2
61%Win33%
51%CT64%
52%T42%
50%Pistol50%
84%Conv100%
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
Ground ZeroNukeOff Chops
61%CT side79%
46%T side63%
49%Pistol100%
83%After win100%
17%After loss–
Ground ZeroDust2Off Chops
46%CT side59%
48%T side45%
46%Pistol40%
86%After win100%
15%After loss17%
Ground ZeroInfernoOff Chops
51%CT side64%
52%T side42%
50%Pistol50%
84%After win100%
19%After loss67%
Pistol rounds48% · 55% · Off Chops win more of them, a small head start
After a won pistol84% · 100% · Off Chops keep the momentum more often
After a lost pistol17% · 33% · Off Chops fight back and win the next round more often
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, Ground Zero vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
Comebacks (won from 3+ down)i0/6 (0%)Comebacks (won from 3+ down)Of the 6 maps they won, 0 (0%) were won after trailing by 3+ rounds. So 0% of their wins were comebacks, not 0% of all games.none in the sample