LFO 10 are favoured: our model gives them 78% against Fortress. Bookmakers lean LFO 10 at 68%. Strength clearly favours LFO 10, record slightly favours LFO 10, form slightly favours LFO 10, firepower clearly favours LFO 10.
Likely mapsAncient · Cache · Inferno
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
LFO 10pullFortress
Team strength1467
132877/23 LFO
Track record5–9
6–2665/35 LFO
Recent formLWWLL
LWLLL60/40 LFO
Roster rating1.05
0.8994/6 LFO
Bookmakers imply 68% for LFO 10 (1.34 / 2.83); we land 10 points higher at 78%: that gap is where we think the value is. This read is 88% our own signal (31 maps of LFO 10, 67 of Fortress).
Bottom line: LFO 10 to beat Fortress, and we're comfortable saying so. Everything below is the data behind that call.
Firepower
roster ratings
LFO 10 · avg 1.05 · star gap +0.11iStar gap: the best player rates 0.11 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Fortress · avg 0.89 · star gap +0.06iStar gap: the best player rates 0.06 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
LFO 10AncientFortress
36%CT side35%
50%T side39%
30%Pistol35%
33%After win78%
0%After loss12%
LFO 10CacheFortress
53%CT side39%
60%T side31%
60%Pistol38%
100%After win78%
0%After loss7%
LFO 10InfernoFortress
58%CT side39%
27%T side38%
50%Pistol59%
0%After win85%
0%After loss0%
Pistol rounds45% · 43% · level, no edge
After a won pistol70% · 81% · Fortress keep the momentum more often
After a lost pistol0% · 8% · Fortress fight back and win the next round more often
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, LFO 10 vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
Avg map margini5.7 roundsAvg map marginAverage round difference across maps.
Close maps (≤3) · OTi23% · 2Close maps (≤3) · OT23% of their maps were decided by ≤3 rounds (nailbiters); 2 went to overtime.vs FOKUSMirage13-16vs MAYBEDust216-13