MEIA NOITE are favoured: our model gives them 67% against RUSH. Bookmakers lean MEIA NOITE at 63%. Record slightly favours MEIA NOITE, form slightly favours MEIA NOITE, firepower clearly favours MEIA NOITE.
Likely mapsAncient · Mirage · Dust2
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
MEIA NOITEpullRUSH
Team strength1494
147055/45 MEI
Track record11–16
1–464/36 MEI
Recent formWLWLW
LLWLL69/31 MEI
Roster rating1.11
1.0198/2 MEI
Bookmakers imply 63% for MEIA NOITE (1.46 / 2.47); we land 4 points higher at 67%: that gap is where we think the value is. This read is 74% our own signal (66 maps of MEIA NOITE, 11 of RUSH).
Bottom line: MEIA NOITE to beat RUSH, and we're comfortable saying so. Everything below is the data behind that call.
Firepower
roster ratings
MEIA NOITE · avg 1.11 · star gap +0.12iStar gap: the best player rates 0.12 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
RUSH · avg 1.01 · star gap +0.14iStar gap: the best player rates 0.14 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
MEIA NOITE50%to win the Bo3 · most likely MEIA NOITE 2-0
If the veto goes
MEIA NOITE 50%how the series ends50% RUSH
26%2-024%
25%2-126%
Map 1AncientMEIA NOITE pick
MEIA NOITE54%6-12vsRUSH46%0-2
33%Win0%
48%CT60%
45%T14%
58%Pistol25%
95%Conv100%
Map 2MirageRUSH pick
MEIA NOITE48%3-6vsRUSH52%1-2
33%Win33%
49%CT58%
43%T28%
50%Pistol83%
89%Conv40%
Map 3Dust2decider
MEIA NOITE49%10-6vsRUSH51%1-0
63%Win100%
51%CT88%
52%T50%
63%Pistol50%
75%Conv0%
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
MEIA NOITEAncientRUSH
48%CT side60%
45%T side14%
58%Pistol25%
95%After win100%
27%After loss0%
MEIA NOITEMirageRUSH
49%CT side58%
43%T side28%
50%Pistol83%
89%After win40%
22%After loss0%
MEIA NOITEDust2RUSH
51%CT side88%
52%T side50%
63%Pistol50%
75%After win0%
25%After loss0%
Pistol rounds58% · 58% · level, no edge
After a won pistol86% · 43% · MEIA NOITE keep the momentum more often
After a lost pistol25% · 0% · MEIA NOITE fight back and win the next round more often
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, MEIA NOITE vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
Comebacks (won from 3+ down)i2/3 (67%)Comebacks (won from 3+ down)Of the 3 maps they won, 2 (67%) were won after trailing by 3+ rounds. So 67% of their wins were comebacks, not 67% of all games.vs your endDust2from 4 downvs Sementes do MalMiragefrom 3 down