LFO 7 are favoured: our model gives them 56% against BOJONG. No odds yet. Strength slightly favours LFO 7, record clearly favours LFO 7, form clearly favours LFO 7, firepower clearly favours LFO 7.
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, BOJONG vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
Each team's usual first ban: BOJONG Dust2 · LFO 7 Anubis.
Map lab
Three ways the map pool could fall: each side's best-case Bo3 and the most likely draw. Pick a card to load its series odds and the map-by-map head-to-head underneath.
BOJONG50%to win the seriesiMap edgesAncient: BOJONG 50% toss-up · Inferno: BOJONG 50% toss-up · Nuke: BOJONG 50% toss-upWhyBOJONG hold the edge across the maps (3 of 3 lean their way).OutcomesBOJONG 50%: 2-0 25%, 2-1 25% · LFO 7 50%: 2-1 25%, 2-0 25% series odds add up every way a team can win, not just one scoreline
BOJONG 50%It’s nearly a coin-flip. BOJONG only lead because their pick is strong enough that nicking just one of the close maps wins the series.50% LFO 7
Ancient
BOJONG50%
LFO 750%
thin sample, read with caution
1-0record0-0
100%win–
78%CT win–
50%T win–
50%pistol–
100%convert–
Inferno
BOJONG50%
LFO 750%
0-2record0-2
0%win0%
58%CT win50%
32%T win25%
25%pistol50%
100%convert100%
Nuke
BOJONG50%
LFO 750%
thin sample, read with caution
0-2record0-0
0%win–
47%CT win–
25%T win–
0%pistol–
–convert–
Pistol, eco & sides
win% · convert if won · eco if lost · CT/T per map
ct / t side win% (Nuke skews CT, Dust2 T)pistol won the opening pistolconv then won round 2eco lost pistol, won round 2
Map
BOJct
BOJt
LFOct
LFOt
BOJpistol
BOJconv
BOJeco
LFOpistol
LFOconv
LFOeco
Ancientpool
78%7/9
50%6/12
n/a
n/a
50%1/2
100%1/1
0%0/1
n/a
n/a
n/a
Infernopool
58%14/24
32%7/22
50%8/16
25%6/24
25%1/4
100%1/1
0%0/3
50%2/4
100%2/2
50%1/2
Nukepool
47%7/15
25%6/24
n/a
n/a
0%0/4
n/a
25%1/4
n/a
n/a
n/a
Dust2ban
n/a
n/a
100%5/5
67%8/12
n/a
n/a
n/a
100%2/2
100%2/2
n/a
Anubisban
36%4/11
50%6/12
n/a
n/a
100%2/2
100%2/2
n/a
n/a
n/a
n/a
Cacheban
17%1/6
33%4/12
n/a
n/a
0%0/2
n/a
0%0/2
n/a
n/a
n/a
Mirageban
53%19/36
28%8/29
42%10/24
65%15/23
67%4/6
75%3/4
0%0/2
50%2/4
100%2/2
50%1/2
colour = vs averagebelowavgabove
LFO 7 wins more pistol rounds: 50% vs 20%. Winning a pistol usually wins you the next few rounds too, so this is a small head start.
Win the pistol → both win the next round about the same (100% vs 100%). Lose the pistol → LFO 7 fight back to win the next round more often (50% vs 13%).
Mentality & map flow
comebacks, blown leads
Hover any ⓘ for the matches behind it.
BOJONG
Comebacks (won from 3+ down)i1/1 (100%)Comebacks (won from 3+ down)Of the 1 maps they won, 1 (100%) were won after trailing by 3+ rounds. So 100% of their wins were comebacks, not 100% of all games.vs Fire FluxAncientfrom 5 down
Comebacks (won from 3+ down)i1/2 (50%)Comebacks (won from 3+ down)Of the 2 maps they won, 1 (50%) were won after trailing by 3+ rounds. So 50% of their wins were comebacks, not 50% of all games.vs AnteikuMiragefrom 5 down