WBT Academy are favoured: our model gives them 60% against A Great Chaos. Bookmakers lean WBT Academy at 69%. Record slightly favours A Great Chaos, firepower clearly favours WBT Academy.
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, A Great Chaos vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
Each team's usual first ban: A Great Chaos Inferno · WBT Academy Inferno.
Map lab
Three ways the map pool could fall: each side's best-case Bo3 and the most likely draw. Pick a card to load its series odds and the map-by-map head-to-head underneath.
WBT Academy51%to win the seriesiMap edgesMirage: WBT Academy 54% toss-up · Dust2: WBT Academy 54% toss-up · Nuke: A Great Chaos 56%WhyWBT Academy hold the edge across the maps (2 of 3 lean their way).OutcomesA Great Chaos 49%: 2-1 28%, 2-0 21% · WBT Academy 51%: 2-0 29%, 2-1 22% series odds add up every way a team can win, not just one scoreline
A Great Chaos 49%It’s nearly a coin-flip. WBT Academy only lead because their pick is strong enough that nicking just one of the close maps wins the series.51% WBT Academy
Mirage
A Great Chaos46%
WBT Academy54%
3-4record1-0
43%win100%
60%CT win100%
36%T win75%
43%pistol50%
67%convert100%
Dust2
A Great Chaos46%
WBT Academy54%
1-2record1-0
33%win100%
50%CT win50%
39%T win64%
17%pistol50%
100%convert100%
Nuke
A Great Chaos56%
WBT Academy44%
2-3record0-2
40%win0%
47%CT win46%
43%T win38%
20%pistol75%
100%convert67%
Pistol, eco & sides
win% · convert if won · eco if lost · CT/T per map
ct / t side win% (Nuke skews CT, Dust2 T)pistol won the opening pistolconv then won round 2eco lost pistol, won round 2
Map
A Gct
A Gt
WBTct
WBTt
A Gpistol
A Gconv
A Geco
WBTpistol
WBTconv
WBTeco
Miragepool
60%38/63
36%29/81
100%4/4
75%9/12
43%6/14
67%4/6
25%2/8
50%1/2
100%1/1
0%0/1
Dust2pool
50%12/24
39%14/36
50%6/12
64%7/11
17%1/6
100%1/1
0%0/5
50%1/2
100%1/1
0%0/1
Nukepool
47%26/55
43%19/44
46%11/24
38%8/21
20%2/10
100%2/2
25%2/8
75%3/4
67%2/3
0%0/1
Infernoban
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
Cacheban
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
n/a
Ancientban
50%6/12
0%0/7
42%5/12
50%6/12
0%0/2
n/a
0%0/2
0%0/2
n/a
50%1/2
Anubisban
54%13/24
50%12/24
21%5/24
79%19/24
50%2/4
50%1/2
50%1/2
75%3/4
67%2/3
0%0/1
colour = vs averagebelowavgabove
WBT Academy wins more pistol rounds: 63% vs 30%. Winning a pistol usually wins you the next few rounds too, so this is a small head start.
Win the pistol → both win the next round about the same (78% vs 80%). Lose the pistol → A Great Chaos fight back to win the next round more often (19% vs 0%).
Leads blown (lost from 3+ up)i1/11 (9%)Leads blown (lost from 3+ up)Of the 11 maps they lost, 1 (9%) were lost after leading by 3+ rounds: leads they threw away.vs MASONICNukeled 3 · lost 11-13
Avg map margini5.5 roundsAvg map marginAverage round difference across maps.
Close maps (≤3) · OTi21% · 1Close maps (≤3) · OT21% of their maps were decided by ≤3 rounds (nailbiters); 1 went to overtime.vs GothicAnubis16-12
WBT Academy
Comebacks (won from 3+ down)i1/2 (50%)Comebacks (won from 3+ down)Of the 2 maps they won, 1 (50%) were won after trailing by 3+ rounds. So 50% of their wins were comebacks, not 50% of all games.vs GothicDust2from 5 down
Leads blown (lost from 3+ up)i1/5 (20%)Leads blown (lost from 3+ up)Of the 5 maps they lost, 1 (20%) were lost after leading by 3+ rounds: leads they threw away.vs OLDBOYS PLNukeled 5 · lost 8-13