A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, LFO 8 vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
Each team's usual first ban: LFO 8 Mirage · Finishers Cache.
Map lab
Three ways the map pool could fall: each side's best-case Bo3 and the most likely draw. Pick a card to load its series odds and the map-by-map head-to-head underneath.
Finishers51%to win the seriesiMap edgesInferno: LFO 8 53% toss-up · Nuke: Finishers 54% toss-up · Ancient: Finishers 50% toss-upWhyFinishers hold the edge across the maps (2 of 3 lean their way).OutcomesLFO 8 49%: 2-1 25%, 2-0 24% · Finishers 51%: 2-0 26%, 2-1 25% series odds add up every way a team can win, not just one scoreline
LFO 8 49%It’s nearly a coin-flip. Finishers only lead because their pick is strong enough that nicking just one of the close maps wins the series.51% Finishers
Inferno
LFO 853%
Finishers47%
1-1record0-1
50%win0%
47%CT win83%
36%T win17%
25%pistol50%
100%convert100%
Nuke
LFO 846%
Finishers54%
1-2record1-0
33%win100%
38%CT win58%
53%T win55%
50%pistol50%
67%convert100%
Ancient
LFO 850%
Finishers50%
thin sample, read with caution
0-2record0-0
0%win–
11%CT win–
58%T win–
25%pistol–
100%convert–
Pistol, eco & sides
win% · convert if won · eco if lost · CT/T per map
ct / t side win% (Nuke skews CT, Dust2 T)pistol won the opening pistolconv then won round 2eco lost pistol, won round 2
Map
LFOct
LFOt
FINct
FINt
LFOpistol
LFOconv
LFOeco
FINpistol
FINconv
FINeco
Infernopool
47%7/15
36%8/22
83%10/12
17%2/12
25%1/4
100%1/1
0%0/3
50%1/2
100%1/1
0%0/1
Nukepool
38%11/29
53%19/36
58%7/12
55%6/11
50%3/6
67%2/3
0%0/3
50%1/2
100%1/1
0%0/1
Ancientpool
11%2/18
58%14/24
n/a
n/a
25%1/4
100%1/1
0%0/3
n/a
n/a
n/a
Mirageban
17%2/12
40%2/5
0%0/5
33%4/12
50%1/2
100%1/1
0%0/1
0%0/2
n/a
0%0/2
Cacheban
58%7/12
60%6/10
n/a
n/a
0%0/2
n/a
0%0/2
n/a
n/a
n/a
Dust2ban
25%3/12
0%0/4
0%0/5
33%4/12
0%0/2
n/a
0%0/2
50%1/2
100%1/1
0%0/1
Anubisban
n/a
n/a
0%0/1
0%0/12
n/a
n/a
n/a
0%0/2
n/a
0%0/1
colour = vs averagebelowavgabove
Finishers wins more pistol rounds: 50% vs 36%. Winning a pistol usually wins you the next few rounds too, so this is a small head start.
Win the pistol → Finishers usually win the next round too (100% vs 80%). Lose the pistol → both fight back about the same (0% vs 0%).
Avg map margini6.1 roundsAvg map marginAverage round difference across maps.
Close maps (≤3) · OTi10% · 0Close maps (≤3) · OT10% of their maps were decided by ≤3 rounds (nailbiters); 0 went to overtime.none in the sample
Finishers
Comebacks (won from 3+ down)i1/1 (100%)Comebacks (won from 3+ down)Of the 1 maps they won, 1 (100%) were won after trailing by 3+ rounds. So 100% of their wins were comebacks, not 100% of all games.vs MindfreakNukefrom 4 down
Leads blown (lost from 3+ up)i0/4 (0%)Leads blown (lost from 3+ up)Of the 4 maps they lost, 0 (0%) were lost after leading by 3+ rounds: leads they threw away.none in the sample