Matches / Upcoming / STATE vs overTIME

STATE vs overTIME: CS2 match prediction, odds and preview · Hotspawn Showdown 2026 Finals

STATE
World #141 · 38-37
VS
2026-10-24 09:00 UTC
Hotspawn Showdown 2026 Finals · Best of 3
overTIME
World #– · 1-2
Hotspawn Showdown 2026 Finals · Best of 3
58%
Win probability
42%
The call

STATE are favoured: our model gives them 58% against overTIME. No odds yet. Form slightly favours STATE, firepower clearly favours STATE.

Likely mapsNuke · Anubis · Ancient

Firepower

roster ratings

STATE · avg 1.1 · star gap +0.05iStar gap: the best player rates 0.05 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.

PlayerK-DADRKASTHSRating
kwezz★1.0479.372.8%54%1.15
Zanto171.874.4%61%1.13
sL1m31.1674.570.9%34%1.13
Altekz0.9779.771%50%1.08
Queenix0.8664.273.7%58%1

overTIME · avg 1.04 · star gap +0.22iStar gap: the best player rates 0.22 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.

PlayerK-DADRKASTHSRating
Kizzzi★1.0793.672.8%61%1.26
m4tthi1.1876.171.5%39%1.14
sk1tt0.9583.675.3%43%1.09
Arielek0.8561.273.8%71%0.86
patrikinho0.7353.367.9%65%0.84

Recent form

Head-to-head

past meetings & common opponents

Map lab

overTIME55%to win the Bo3 · most likely overTIME 2-1
If the veto goes
STATE 45%how the series ends55% overTIME
24%2-025%
20%2-130%
Map 1NukeSTATE pick
STATE55%23-13vsoverTIME45%0-1
64%Win0%
55%CT50%
53%T42%
56%Pistol0%
90%Conv–
Map 2AnubisoverTIME pick
STATE44%3-7vsoverTIME56%1-1
30%Win50%
40%CT67%
59%T50%
40%Pistol75%
100%Conv67%
Map 3Ancientdecider
STATE40%13-20vsoverTIME60%2-1
39%Win67%
45%CT56%
49%T42%
50%Pistol83%
88%Conv100%

Pistol, eco & sides

who wins pistols, what happens next, which side each team owns

CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.

STATENukeoverTIME
55%CT side50%
53%T side42%
56%Pistol0%
90%After win–
13%After loss0%
STATEAnubisoverTIME
40%CT side67%
59%T side50%
40%Pistol75%
100%After win67%
17%After loss100%
STATEAncientoverTIME
45%CT side56%
49%T side42%
50%Pistol83%
88%After win100%
12%After loss0%
Pistol rounds51% · 67% · overTIME win more of them, a small head start
After a won pistol90% · 88% · both convert about the same
After a lost pistol13% · 25% · overTIME fight back and win the next round more often

Projected veto

likely picks & bans
ihow this projection works

A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, STATE vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.

Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
MapSTAOVE
Dust2STA bann/a0gn/a0g
STATE on Dust2
no recent maps
overTIME on Dust2
no recent maps
CacheOVE ban56%5-4n/a0g
NukeSTA pick64%23-130%0-1
AnubisOVE pick30%3-750%1-1
MirageSTA ban41%12-1733%1-2
InfernoOVE ban41%13-19n/a0g
Ancientdecider39%13-2067%2-1
Each team's usual first ban: STATE Dust2 · overTIME Dust2.

Mentality & map flow

comebacks, blown leads
Hover any ⓘ for the matches behind it.

STATE

Comebacks (won from 3+ down)i34/84 (40%)Comebacks (won from 3+ down)Of the 84 maps they won, 34 (40%) were won after trailing by 3+ rounds. So 40% of their wins were comebacks, not 40% of all games.vs Johnny SpeedsTrainfrom 7 downvs ex-Zero TenacityOverpassfrom 6 downvs KAMUICachefrom 6 downvs G2 AresAncientfrom 6 downvs TNCOverpassfrom 5 down
Leads blown (lost from 3+ up)i40/91 (44%)Leads blown (lost from 3+ up)Of the 91 maps they lost, 40 (44%) were lost after leading by 3+ rounds: leads they threw away.vs 9INECacheled 8 · lost 7-13vs ex-Zero TenacityInfernoled 7 · lost 11-13vs ex-RUBYAnubisled 7 · lost 10-13vs AcendAncientled 6 · lost 11-13vs QWENTRYNukeled 6 · lost 13-16
Biggest comebackifrom 7 downBiggest comebackLargest deficit erased to win a map.vs Johnny SpeedsTrainfrom 7 down · won 16-14
Biggest lead blowni8 roundsBiggest lead blownLargest lead held and still lost.vs 9INECacheled 8 · lost 7-13
Avg map margini5.2 roundsAvg map marginAverage round difference across maps.
Close maps (≤3) · OTi33% · 20Close maps (≤3) · OT33% of their maps were decided by ≤3 rounds (nailbiters); 20 went to overtime.vs FORZE ReloadNuke12-16vs PhantomOverpass16-13vs AaBAnubis13-16vs Johnny SpeedsTrain16-14vs megoshortTrain17-19

overTIME

Comebacks (won from 3+ down)i1/4 (25%)Comebacks (won from 3+ down)Of the 4 maps they won, 1 (25%) were won after trailing by 3+ rounds. So 25% of their wins were comebacks, not 25% of all games.vs LilmixAncientfrom 5 down
Leads blown (lost from 3+ up)i0/5 (0%)Leads blown (lost from 3+ up)Of the 5 maps they lost, 0 (0%) were lost after leading by 3+ rounds: leads they threw away.none in the sample
Biggest comebackifrom 5 downBiggest comebackLargest deficit erased to win a map.vs LilmixAncientfrom 5 down · won 13-10
Biggest lead blowni2 roundsBiggest lead blownLargest lead held and still lost.none in the sample
Avg map margini6.1 roundsAvg map marginAverage round difference across maps.
Close maps (≤3) · OTi33% · 0Close maps (≤3) · OT33% of their maps were decided by ≤3 rounds (nailbiters); 0 went to overtime.none in the sample

STATE vs overTIME FAQ

Who is favored to win STATE vs overTIME?

STATE are favored with a 58% model win probability.

What are the betting odds for STATE vs overTIME?

Match odds for STATE vs overTIME aren't available yet. Check back closer to the match.

When do STATE and overTIME play?

STATE vs overTIME is scheduled for 2026-10-24 09:00 UTC at Hotspawn Showdown 2026 Finals.

STATE vs overTIME Prediction & Odds · CS2 Match Preview · CS2OBSERVER