Too close to call. Our model has it 47–53. Bookmakers lean OLDBOYS PL at 67%. Strength slightly favours OLDBOYS PL, form slightly favours OLDBOYS PL, firepower clearly favours Spirit Academy Green.
Likely mapsAnubis · Nuke · Ancient
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
Spirit Academy GreenpullOLDBOYS PL
Team strength1511
156261/39 OLD
Track record2–1
14–651/49 OLD
Recent formLWW
WWLWL59/41 OLD
Roster rating1.26
1.1491/9 SPI
Bookmakers imply 33% for Spirit Academy Green (2.86 / 1.38); we land 14 points higher at 47%: that gap is where we think the value is. This read is 63% our own signal (6 maps of Spirit Academy Green, 50 of OLDBOYS PL; thin sample, treat it as a lean, not a lock).
Bottom line: OLDBOYS PL to beat Spirit Academy Green, barely: a coin flip with a lean. Everything below is the data behind that call.
Firepower
roster ratings
Spirit Academy Green · avg 1.26 · star gap +0.14iStar gap: the best player rates 0.14 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
OLDBOYS PL · avg 1.14 · star gap +0.09iStar gap: the best player rates 0.09 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
No prior meetings or shared opponents in the sampled window.
Map lab
Spirit Academy Green50%to win the Bo3 · most likely Spirit Academy Green 2-0
If the veto goes
Spirit Academy Green 50%how the series ends50% OLDBOYS PL
25%2-025%
25%2-125%
Map 1AnubisSpirit Academ… pick
Spirit Academy Green51%1-0vsOLDBOYS PL49%4-2
100%Win67%
83%CT49%
50%T61%
50%Pistol25%
0%Conv100%
Map 2NukeOLDBOYS PL pick
Spirit Academy Green50%0-0thinOLDBOYS PL50%10-2
–Win83%
–CT72%
–T49%
–Pistol58%
–Conv100%
Map 3Ancientdecider
Spirit Academy Green50%0-0thinOLDBOYS PL50%8-4
–Win67%
–CT58%
–T51%
–Pistol58%
–Conv93%
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
Spirit Academy GreenAnubisOLDBOYS PL
83%CT side49%
50%T side61%
50%Pistol25%
0%After win100%
0%After loss11%
Spirit Academy GreenNukeOLDBOYS PL
–CT side72%
–T side49%
–Pistol58%
–After win100%
–After loss20%
Spirit Academy GreenAncientOLDBOYS PL
–CT side58%
–T side51%
–Pistol58%
–After win93%
–After loss10%
Pistol rounds50% · 52% · level, no edge
After a won pistol0% · 97% · OLDBOYS PL keep the momentum more often
After a lost pistol0% · 14% · OLDBOYS PL fight back and win the next round more often
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, Spirit Academy Green vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
Each team's usual first ban: Spirit Academy Green Inferno · OLDBOYS PL Inferno.
Mentality & map flow
comebacks, blown leads
Hover any ⓘ for the matches behind it.
Spirit Academy Green
Comebacks (won from 3+ down)i0/4 (0%)Comebacks (won from 3+ down)Of the 4 maps they won, 0 (0%) were won after trailing by 3+ rounds. So 0% of their wins were comebacks, not 0% of all games.none in the sample