Nemesis are favoured: our model gives them 70% against SINNERS. Bookmakers lean Nemesis at 52%. Strength slightly favours Nemesis, form slightly favours SINNERS, firepower clearly favours Nemesis.
Likely mapsNuke · Mirage · Dust2
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
NemesispullSINNERS
Team strength1691
159769/31 NEM
Track record64–36
41–3256/44 NEM
Recent formWLWLW
WWWWL59/41 SIN
Roster rating1.12
1.1173/27 NEM
Head-to-head2 maps2 maps50/50
Bookmakers imply 52% for Nemesis (1.8 / 1.95); we land 18 points higher at 70%: that gap is where we think the value is. This read is 97% our own signal (238 maps of Nemesis, 154 of SINNERS). Head-to-head they've met 2 times: split 1–1.
Bottom line: Nemesis to beat SINNERS, and we're comfortable saying so. Everything below is the data behind that call.
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, Nemesis vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
Each team's usual first ban: Nemesis Anubis · SINNERS Anubis.
Map lab
Three ways the map pool could fall: each side's best-case Bo3 and the most likely draw. Pick a card to load its series odds and the map-by-map head-to-head underneath.
Nemesis66%to win the seriesiMap edgesNuke: Nemesis 75% clear · Mirage: Nemesis 51% toss-up · Dust2: Nemesis 57%WhyNemesis hold the edge across the maps (3 of 3 lean their way).OutcomesNemesis 66%: 2-0 38%, 2-1 29% · SINNERS 34%: 2-1 21%, 2-0 13% series odds add up every way a team can win, not just one scoreline
Nemesis 66%Nemesis are the clearer side here: the most likely result is Nemesis 2-0.34% SINNERS
Nuke
Nemesis75%
SINNERS25%
33-14record9-12
70%win43%
59%CT win58%
50%T win42%
49%pistol52%
89%convert82%
Mirage
Nemesis51%
SINNERS49%
22-14record20-13
61%win61%
55%CT win55%
48%T win53%
51%pistol55%
76%convert78%
Dust2
Nemesis57%
SINNERS43%
28-17record17-14
62%win55%
53%CT win52%
51%T win51%
50%pistol48%
80%convert77%
Pistol, eco & sides
win% · convert if won · eco if lost · CT/T per map
ct / t side win% (Nuke skews CT, Dust2 T)pistol won the opening pistolconv then won round 2eco lost pistol, won round 2
Map
NEMct
NEMt
SINct
SINt
NEMpistol
NEMconv
NEMeco
SINpistol
SINconv
SINeco
Nukepool
59%269/455
50%269/539
58%132/228
42%83/199
49%46/94
89%41/46
35%17/48
52%22/42
82%18/22
15%3/20
Miragepool
55%213/385
48%167/351
55%184/337
53%196/367
51%37/72
76%28/37
11%4/35
55%36/66
78%28/36
20%6/30
Dust2pool
53%274/518
51%222/434
52%150/290
51%175/341
50%45/90
80%36/45
20%9/45
48%30/62
77%23/30
19%6/31
Anubisban
45%5/11
42%5/12
n/a
n/a
0%0/2
n/a
50%1/2
n/a
n/a
n/a
Infernoban
51%182/357
53%177/336
56%111/199
44%82/186
47%31/66
61%19/31
31%11/35
53%19/36
72%13/18
12%2/17
Cacheban
35%7/20
35%7/20
50%52/104
49%41/84
50%2/4
50%1/2
0%0/2
50%9/18
56%5/9
22%2/9
Ancientban
57%302/534
52%323/627
50%163/325
52%133/257
56%63/112
90%56/62
35%17/49
55%31/56
71%22/31
16%4/25
colour = vs averagebelowavgabove
Pistol rounds are a tie. Both win about the same (Nemesis 50%, SINNERS 52%). Nobody has an edge.
Win the pistol → Nemesis usually win the next round too (82% vs 78%). Lose the pistol → Nemesis fight back to win the next round more often (23% vs 19%).