Color are favoured: our model gives them 72% against UPGRADE. Bookmakers lean Color at 66%. Strength slightly favours Color, record slightly favours Color, firepower slightly favours Color, head-to-head clearly favours Color.
Likely mapsDust2 · Anubis · Ancient
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
ColorpullUPGRADE
Team strength1632
156464/36 COL
Track record17–8
8–660/40 COL
Recent formWWWWL
WWLWW53/47 COL
Roster rating1.13
1.0966/34 COL
Head-to-head2 maps
0 maps75/25 COL
Bookmakers imply 66% for Color (1.41 / 2.71); we land 6 points higher at 72%: that gap is where we think the value is. This read is 90% our own signal (59 maps of Color, 36 of UPGRADE). Head-to-head they've met 1 time: Color leads 1–0.
Bottom line: Color to beat UPGRADE, and we're comfortable saying so. Everything below is the data behind that call.
Firepower
roster ratings
Color · avg 1.13 · star gap +0.11iStar gap: the best player rates 0.11 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
UPGRADE · avg 1.09 · star gap +0.17iStar gap: the best player rates 0.17 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
ColorDust2UPGRADE
54%CT side48%
55%T side42%
53%Pistol38%
95%After win83%
12%After loss0%
ColorAnubisUPGRADE
48%CT side52%
62%T side58%
36%Pistol55%
100%After win82%
11%After loss22%
ColorAncientUPGRADE
60%CT side65%
54%T side46%
61%Pistol63%
73%After win80%
14%After loss0%
Pistol rounds51% · 50% · level, no edge
After a won pistol89% · 82% · Color keep the momentum more often
After a lost pistol12% · 9% · both bounce back about the same
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, Color vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.