Too close to call. Our model has it 47–53. Bookmakers lean Inner Circle at 56%. Strength slightly favours Inner Circle, record slightly favours Inner Circle, form slightly favours 3DMAX, firepower clearly favours 3DMAX, head-to-head slightly favours Inner Circle.
Likely mapsDust2 · Ancient · Cache
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
3DMAXpullInner Circle
Team strength1574
163362/38 INN
Track record32–40
39–3058/42 INN
Recent formLLWWW
LWLLL57/43 3DM
Roster rating1.07
1.1178/22 3DM
Head-to-head1 maps
2 maps60/40 INN
Bookmakers imply 44% for 3DMAX (2.1 / 1.69); we land 3 points higher at 47%: that gap is where we think the value is. This read is 97% our own signal (156 maps of 3DMAX, 162 of Inner Circle). Head-to-head they've met 1 time: Inner Circle leads 1–0.
Bottom line: Inner Circle to beat 3DMAX, barely: a coin flip with a lean. Everything below is the data behind that call.
Firepower
roster ratings
3DMAX · avg 1.07 · star gap +0.05iStar gap: the best player rates 0.05 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Inner Circle · avg 1.11 · star gap +0.09iStar gap: the best player rates 0.09 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Inner Circle67%to win the Bo3 · most likely Inner Circle 2-0
If the veto goes
3DMAX 33%how the series ends67% Inner Circle
13%2-041%
20%2-126%
Map 1Dust23DMAX pick
3DMAX36%20-18vsInner Circle64%25-12
53%Win68%
50%CT56%
48%T55%
64%Pistol49%
80%Conv78%
Map 2AncientInner Circle pick
3DMAX36%11-16vsInner Circle64%20-16
41%Win56%
45%CT52%
49%T48%
41%Pistol54%
91%Conv79%
Map 3Cachedecider
3DMAX44%7-5vsInner Circle56%2-0
58%Win100%
56%CT63%
48%T50%
58%Pistol50%
86%Conv50%
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
3DMAXDust2Inner Circle
50%CT side56%
48%T side55%
64%Pistol49%
80%After win78%
33%After loss34%
3DMAXAncientInner Circle
45%CT side52%
49%T side48%
41%Pistol54%
91%After win79%
6%After loss24%
3DMAXCacheInner Circle
56%CT side63%
48%T side50%
58%Pistol50%
86%After win50%
10%After loss50%
Pistol rounds55% · 51% · 3DMAX win more of them, a small head start
After a won pistol84% · 78% · 3DMAX keep the momentum more often
After a lost pistol17% · 30% · Inner Circle fight back and win the next round more often
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, 3DMAX vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.