Too close to call. Our model has it 48–52. Bookmakers lean Astralis at 66%. Strength slightly favours Alliance, record slightly favours Alliance, form slightly favours Alliance, firepower clearly favours Astralis.
Likely mapsAncient · Inferno · Nuke
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
AstralispullAlliance
Team strength1579
166468/32 ALL
Track record31–26
56–2561/39 ALL
Recent formLLWLW
LWWLW62/38 ALL
Roster rating1.09
1.1278/22 AST
Bookmakers imply 66% for Astralis (1.4 / 2.76); we land 18 points lower at 48%: that gap is where we think the value is. This read is 97% our own signal (134 maps of Astralis, 173 of Alliance).
Bottom line: Alliance to beat Astralis, barely: a coin flip with a lean. Everything below is the data behind that call.
Firepower
roster ratings
Astralis · avg 1.09 · star gap +0.12iStar gap: the best player rates 0.12 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Alliance · avg 1.12 · star gap +0.08iStar gap: the best player rates 0.08 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Alliance54%to win the Bo3 · most likely Alliance 2-1
If the veto goes
Astralis 46%how the series ends54% Alliance
22%2-024%
24%2-130%
Map 1AncientAstralis pick
Astralis63%21-8vsAlliance37%15-10
72%Win60%
64%CT57%
52%T47%
57%Pistol48%
82%Conv88%
Map 2InfernoAlliance pick
Astralis35%8-6vsAlliance65%30-12
57%Win71%
58%CT55%
51%T56%
54%Pistol54%
80%Conv78%
Map 3Nukedecider
Astralis45%9-10vsAlliance55%16-14
47%Win53%
57%CT53%
43%T48%
45%Pistol57%
76%Conv82%
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
AstralisAncientAlliance
64%CT side57%
52%T side47%
57%Pistol48%
82%After win88%
4%After loss31%
AstralisInfernoAlliance
58%CT side55%
51%T side56%
54%Pistol54%
80%After win78%
46%After loss23%
AstralisNukeAlliance
57%CT side53%
43%T side48%
45%Pistol57%
76%After win82%
19%After loss15%
Pistol rounds52% · 53% · level, no edge
After a won pistol80% · 82% · both convert about the same
After a lost pistol19% · 23% · Alliance fight back and win the next round more often
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, Astralis vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.