Zomblers are favoured: our model gives them 58% against Villainous. Bookmakers lean Villainous at 54%. Strength slightly favours Zomblers, record slightly favours Zomblers, form slightly favours Zomblers, firepower clearly favours Zomblers.
Likely mapsInferno · Nuke · Mirage
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
VillainouspullZomblers
Team strength1454
153066/34 ZOM
Track record7–12
24–2458/42 ZOM
Recent formLWLLW
WWLLL61/39 ZOM
Roster rating1.07
1.0874/26 ZOM
Bookmakers imply 54% for Villainous (1.71 / 1.99); we land 12 points lower at 42%: that gap is where we think the value is. This read is 90% our own signal (41 maps of Villainous, 111 of Zomblers).
Bottom line: Zomblers to beat Villainous, but it's closer than it looks. Everything below is the data behind that call.
Firepower
roster ratings
Villainous · avg 1.07 · star gap +0.05iStar gap: the best player rates 0.05 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Zomblers · avg 1.08 · star gap +0.13iStar gap: the best player rates 0.13 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Zomblers52%to win the Bo3 · most likely Zomblers 2-1
If the veto goes
Villainous 48%how the series ends52% Zomblers
24%2-025%
24%2-127%
Map 1InfernoVillainous pick
Villainous42%5-6vsZomblers58%12-10
45%Win55%
51%CT54%
38%T47%
32%Pistol52%
71%Conv87%
Map 2NukeZomblers pick
Villainous57%2-0vsZomblers43%12-10
100%Win55%
58%CT57%
63%T49%
75%Pistol61%
33%Conv85%
Map 3Miragedecider
Villainous48%3-5vsZomblers52%10-14
38%Win42%
51%CT54%
50%T43%
63%Pistol71%
90%Conv79%
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
VillainousInfernoZomblers
51%CT side54%
38%T side47%
32%Pistol52%
71%After win87%
20%After loss29%
VillainousNukeZomblers
58%CT side57%
63%T side49%
75%Pistol61%
33%After win85%
0%After loss12%
VillainousMirageZomblers
51%CT side54%
50%T side43%
63%Pistol71%
90%After win79%
33%After loss7%
Pistol rounds48% · 62% · Zomblers win more of them, a small head start
After a won pistol75% · 83% · Zomblers keep the momentum more often
After a lost pistol23% · 17% · Villainous fight back and win the next round more often
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, Villainous vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.