your end are favoured: our model gives them 55% against RUSH. Bookmakers lean RUSH at 61%. Record slightly favours your end, firepower clearly favours your end.
Likely mapsAnubis · Mirage · Dust2
Firepower
roster ratings
your end · avg 1.06 · star gap +0.14iStar gap: the best player rates 0.14 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
RUSH · avg 1.26 · star gap +0.26iStar gap: the best player rates 0.26 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
No prior meetings or shared opponents in the sampled window.
Map lab
your end50%to win the Bo3 · most likely your end 2-0
If the veto goes
your end 50%how the series ends50% RUSH
25%2-025%
25%2-125%
Map 1Anubisyour end pick
your end50%1-0thinRUSH50%0-0
100%Win–
75%CT–
44%T–
50%Pistol–
100%Conv–
Map 2MirageRUSH pick
your end50%0-0thinRUSH50%1-1
–Win50%
–CT69%
–T33%
–Pistol100%
–Conv50%
Map 3Dust2decider
your end50%0-2thinRUSH50%0-0
0%Win–
37%CT–
42%T–
25%Pistol–
100%Conv–
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
your endAnubisRUSH
75%CT side–
44%T side–
50%Pistol–
100%After win–
0%After loss–
your endMirageRUSH
–CT side69%
–T side33%
–Pistol100%
–After win50%
–After loss–
your endDust2RUSH
37%CT side–
42%T side–
25%Pistol–
100%After win–
0%After loss–
Pistol rounds33% · 100% · RUSH win more of them, a small head start
After a won pistol100% · 50% · your end keep the momentum more often
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, your end vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
Each team's usual first ban: your end Nuke · RUSH Anubis.
Mentality & map flow
comebacks, blown leads
Hover any ⓘ for the matches behind it.
your end
Comebacks (won from 3+ down)i2/3 (67%)Comebacks (won from 3+ down)Of the 3 maps they won, 2 (67%) were won after trailing by 3+ rounds. So 67% of their wins were comebacks, not 67% of all games.vs UnderworldAncientfrom 6 downvs UnderworldInfernofrom 3 down
Avg map margini5.2 roundsAvg map marginAverage round difference across maps.
Close maps (≤3) · OTi33% · 0Close maps (≤3) · OT33% of their maps were decided by ≤3 rounds (nailbiters); 0 went to overtime.none in the sample
RUSH
Comebacks (won from 3+ down)i1/2 (50%)Comebacks (won from 3+ down)Of the 2 maps they won, 1 (50%) were won after trailing by 3+ rounds. So 50% of their wins were comebacks, not 50% of all games.vs Sementes do MalMiragefrom 3 down
Leads blown (lost from 3+ up)i1/4 (25%)Leads blown (lost from 3+ up)Of the 4 maps they lost, 1 (25%) were lost after leading by 3+ rounds: leads they threw away.vs ShindeNNukeled 3 · lost 8-13