Marsborne are favoured: our model gives them 72% against Without a Roof. No odds yet. Strength clearly favours Marsborne, firepower slightly favours Marsborne, head-to-head slightly favours Marsborne.
Likely mapsInferno · Mirage · Ancient
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
MarsbornepullWithout a Roof
Team strength1676
153877/23 MAR
Track record43–26
7–453/47 MAR
Recent formWWWWW
WWLWW55/45 MAR
Roster rating1.16
1.1961/39 MAR
Head-to-head1 maps
0 maps67/33 MAR
No odds on this match yet, so the model stands on its own data here. This read is 81% our own signal (160 maps of Marsborne, 18 of Without a Roof). Head-to-head they've met 1 time: Marsborne leads 1–0.
Bottom line: Marsborne to beat Without a Roof, and we're comfortable saying so. Everything below is the data behind that call.
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, Marsborne vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Without a Roof habitually bans Anubis, Marsborne's strongest maps (Inferno, Mirage, Ancient, Anubis all ≥60%). That's a standing habit (Anubis 9/11), not an opponent read, so expect Marsborne to fight the veto for Inferno.
Each team's usual first ban: Marsborne Dust2 · Without a Roof Anubis.
Map lab
Three ways the map pool could fall: each side's best-case Bo3 and the most likely draw. Pick a card to load its series odds and the map-by-map head-to-head underneath.
Marsborne60%to win the seriesiMap edgesInferno: Marsborne 73% clear · Mirage: Without a Roof 54% toss-up · Ancient: Without a Roof 50% toss-upWhyWithout a Roof are favoured on 2 of 3 maps, but only barely: the other maps are near 50/50 (Mirage & Ancient), so Marsborne just need to steal one (~73% to grab at least one).OutcomesMarsborne 60%: 2-0 34%, 2-1 26% · Without a Roof 40%: 2-1 26%, 2-0 14% series odds add up every way a team can win, not just one scoreline
Marsborne 60%Marsborne are the clearer side here: the most likely result is Marsborne 2-0.40% Without a Roof
Inferno
Marsborne73%
Without a Roof27%
28-10record2-3
74%win40%
64%CT win45%
52%T win42%
62%pistol30%
74%convert33%
Mirage
Marsborne46%
Without a Roof54%
18-8record4-1
69%win80%
63%CT win78%
47%T win51%
54%pistol70%
79%convert100%
Ancient
Marsborne50%
Without a Roof50%
18-12record2-1
60%win67%
60%CT win48%
46%T win68%
65%pistol50%
82%convert100%
Pistol, eco & sides
win% · convert if won · eco if lost · CT/T per map
ct / t side win% (Nuke skews CT, Dust2 T)pistol won the opening pistolconv then won round 2eco lost pistol, won round 2
Map
MARct
MARt
WITct
WITt
MARpistol
MARconv
MAReco
WITpistol
WITconv
WITeco
Infernopool
64%220/344
52%221/428
45%19/42
42%23/55
62%47/76
74%35/47
28%8/29
30%3/10
33%1/3
14%1/7
Miragepool
63%175/278
47%115/244
78%36/46
51%25/49
54%28/52
79%22/28
25%6/24
70%7/10
100%7/7
33%1/3
Ancientpool
60%173/290
46%142/306
48%13/27
68%19/28
65%39/60
82%32/39
10%2/21
50%3/6
100%3/3
0%0/3
Dust2ban
45%67/149
48%53/110
58%14/24
62%8/13
62%16/26
75%12/16
20%2/10
75%3/4
67%2/3
0%0/1
Anubisban
57%99/173
59%88/150
58%7/12
50%6/12
41%14/34
100%14/14
40%8/20
0%0/2
n/a
50%1/2
Cacheban
42%5/12
0%0/6
n/a
n/a
0%0/2
n/a
0%0/2
n/a
n/a
n/a
Nukeban
54%84/157
41%58/141
65%11/17
45%9/20
47%14/30
71%10/14
13%2/16
75%3/4
100%3/3
0%0/1
colour = vs averagebelowavgabove
Marsborne wins more pistol rounds: 61% vs 50%. Winning a pistol usually wins you the next few rounds too, so this is a small head start.
Win the pistol → Without a Roof usually win the next round too (85% vs 78%). Lose the pistol → Marsborne fight back to win the next round more often (22% vs 15%).