INOX Division are favoured: our model gives them 60% against UPGRADE. Bookmakers lean INOX Division at 51%. Strength slightly favours INOX Division, record slightly favours INOX Division, form slightly favours UPGRADE, firepower slightly favours UPGRADE.
Likely mapsInferno · Anubis · Dust2
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
INOX DivisionpullUPGRADE
Team strength1606
155262/38 INO
Track record57–27
7–662/38 INO
Recent formWLLWL
WLWWW59/41 UPG
Roster rating1.15
1.0860/40 UPG
Bookmakers imply 51% for INOX Division (1.81 / 1.87); we land 9 points higher at 60%: that gap is where we think the value is. This read is 89% our own signal (204 maps of INOX Division, 33 of UPGRADE).
Bottom line: INOX Division to beat UPGRADE, but it's closer than it looks. Everything below is the data behind that call.
Firepower
roster ratings
INOX Division · avg 1.15 · star gap +0.13iStar gap: the best player rates 0.13 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
UPGRADE · avg 1.08 · star gap +0.11iStar gap: the best player rates 0.11 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
INOX Division55%to win the Bo3 · most likely INOX Division 2-1
If the veto goes
INOX Division 55%how the series ends45% UPGRADE
18%2-031%
37%2-113%
Map 1InfernoINOX Division pick
INOX Division52%29-16vsUPGRADE48%2-1
64%Win67%
54%CT53%
53%T58%
51%Pistol50%
72%Conv100%
Map 2AnubisUPGRADE pick
INOX Division35%9-6vsUPGRADE65%7-2
60%Win78%
52%CT53%
55%T60%
40%Pistol61%
100%Conv82%
Map 3Dust2decider
INOX Division74%27-14vsUPGRADE26%3-5
66%Win38%
62%CT48%
50%T42%
57%Pistol38%
87%Conv83%
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
INOX DivisionInfernoUPGRADE
54%CT side53%
53%T side58%
51%Pistol50%
72%After win100%
34%After loss33%
INOX DivisionAnubisUPGRADE
52%CT side53%
55%T side60%
40%Pistol61%
100%After win82%
39%After loss29%
INOX DivisionDust2UPGRADE
62%CT side48%
50%T side42%
57%Pistol38%
87%After win83%
29%After loss0%
Pistol rounds52% · 50% · level, no edge
After a won pistol82% · 85% · both convert about the same
After a lost pistol33% · 15% · INOX Division fight back and win the next round more often
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, INOX Division vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
Avg map margini4.9 roundsAvg map marginAverage round difference across maps.
Close maps (≤3) · OTi39% · 2Close maps (≤3) · OT39% of their maps were decided by ≤3 rounds (nailbiters); 2 went to overtime.vs HOTUNuke19-15vs FORZE ReloadDust216-14