ESL Challenger League Season 52 North America Cup 2 · Best of 3
17%
Win probability
83%
The call · high confidence
Marsborne are favoured: our model gives them 83% against FlyQuest RED. No odds yet. Strength clearly favours Marsborne, record clearly favours Marsborne, form clearly favours Marsborne, firepower clearly favours Marsborne, head-to-head clearly favours Marsborne.
Likely mapsNuke · Anubis · Ancient
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
FlyQuest REDpullMarsborne
Team strength1372
162490/10 MAR
Track record1–12
46–3089/11 MAR
Recent formLLLLL
WWLLL85/15 MAR
Roster rating0.87
1.1398/2 MAR
Head-to-head0 maps
2 maps75/25 MAR
No odds on this match yet, so the model stands on its own data here. This read is 87% our own signal (29 maps of FlyQuest RED, 176 of Marsborne). Head-to-head they've met 1 time: Marsborne leads 1–0.
Bottom line: Marsborne to beat FlyQuest RED, and we're comfortable saying so. Everything below is the data behind that call.
Firepower
roster ratings
FlyQuest RED · avg 0.87 · star gap +0.18iStar gap: the best player rates 0.18 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Marsborne · avg 1.13 · star gap +0.08iStar gap: the best player rates 0.08 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Marsborne71%to win the Bo3 · most likely Marsborne 2-1
If the veto goes
FlyQuest RED 29%how the series ends71% Marsborne
18%2-033%
11%2-138%
Map 1NukeFlyQuest RED pick
FlyQuest RED40%1-3vsMarsborne60%8-9
25%Win47%
36%CT52%
31%T41%
38%Pistol44%
67%Conv73%
Map 2AnubisMarsborne pick
FlyQuest RED44%0-1vsMarsborne56%16-4
0%Win80%
0%CT57%
8%T60%
0%Pistol40%
–Conv100%
Map 3Ancientdecider
FlyQuest RED22%2-7vsMarsborne78%20-15
22%Win57%
43%CT59%
38%T47%
44%Pistol60%
63%Conv79%
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
FlyQuest REDNukeMarsborne
36%CT side52%
31%T side41%
38%Pistol44%
67%After win73%
0%After loss21%
FlyQuest REDAnubisMarsborne
0%CT side57%
8%T side60%
0%Pistol40%
–After win100%
0%After loss42%
FlyQuest REDAncientMarsborne
43%CT side59%
38%T side47%
44%Pistol60%
63%After win79%
0%After loss7%
Pistol rounds39% · 51% · Marsborne win more of them, a small head start
After a won pistol64% · 82% · Marsborne keep the momentum more often
After a lost pistol0% · 23% · Marsborne fight back and win the next round more often
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, FlyQuest RED vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.