Nemesis are favoured: our model gives them 76% against Rune Eaters. Bookmakers lean Nemesis at 77%. Strength clearly favours Nemesis, record slightly favours Nemesis, form slightly favours Nemesis, firepower clearly favours Nemesis.
Likely mapsAncient · Dust2 · Cache
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
NemesispullRune Eaters
Team strength1686
154478/22 NEM
Track record69–40
39–4961/39 NEM
Recent formLWWWW
LWLLW63/37 NEM
Roster rating1.12
1.0982/18 NEM
The market agrees: bookmakers imply 77% for Nemesis (1.21 / 4) and we land at 76%, the same read. This read is 98% our own signal (261 maps of Nemesis, 216 of Rune Eaters).
Bottom line: Nemesis to beat Rune Eaters, and we're comfortable saying so. Everything below is the data behind that call.
Firepower
roster ratings
Nemesis · avg 1.12 · star gap +0.06iStar gap: the best player rates 0.06 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Rune Eaters · avg 1.09 · star gap +0.13iStar gap: the best player rates 0.13 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Nemesis69%to win the Bo3 · most likely Nemesis 2-0
If the veto goes
Nemesis 69%how the series ends31% Rune Eaters
40%2-013%
29%2-118%
Map 1AncientNemesis pick
Nemesis71%37-24vsRune Eaters29%18-29
61%Win38%
55%CT49%
52%T47%
55%Pistol49%
89%Conv91%
Map 2Dust2Rune Eaters pick
Nemesis56%29-20vsRune Eaters44%29-26
59%Win53%
53%CT53%
51%T52%
49%Pistol49%
81%Conv85%
Map 3Cachedecider
Nemesis61%5-2vsRune Eaters39%2-2
71%Win50%
54%CT35%
56%T54%
57%Pistol38%
75%Conv100%
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
NemesisAncientRune Eaters
55%CT side49%
52%T side47%
55%Pistol49%
89%After win91%
35%After loss15%
NemesisDust2Rune Eaters
53%CT side53%
51%T side52%
49%Pistol49%
81%After win85%
20%After loss16%
NemesisCacheRune Eaters
54%CT side35%
56%T side54%
57%Pistol38%
75%After win100%
50%After loss20%
Pistol rounds53% · 49% · Nemesis win more of them, a small head start
After a won pistol85% · 88% · both convert about the same
After a lost pistol29% · 16% · Nemesis fight back and win the next round more often
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, Nemesis vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.