Lunacy are favoured: our model gives them 55% against G2 Ares. Bookmakers lean G2 Ares at 51%. Record clearly favours Lunacy, firepower clearly favours Lunacy.
Likely mapsInferno · Dust2 · Cache
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
G2 ArespullLunacy
Team strength1490
151455/45 LUN
Track record55–60
1–076/24 LUN
Recent formLLWLW
W54/46 LUN
Roster rating1.06
1.2498/2 LUN
Bookmakers imply 51% for G2 Ares (1.8 / 1.88); we land 6 points lower at 45%: that gap is where we think the value is. This read is 44% our own signal (263 maps of G2 Ares, 2 of Lunacy; thin sample, treat it as a lean, not a lock).
Bottom line: Lunacy to beat G2 Ares, but it's closer than it looks. Everything below is the data behind that call.
Firepower
roster ratings
G2 Ares · avg 1.06 · star gap +0.09iStar gap: the best player rates 0.09 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Lunacy · avg 1.24 · star gap +0.18iStar gap: the best player rates 0.18 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
No prior meetings or shared opponents in the sampled window.
Map lab
Lunacy52%to win the Bo3 · most likely Lunacy 2-0
If the veto goes
G2 Ares 48%how the series ends52% Lunacy
23%2-027%
25%2-125%
Map 1InfernoG2 Ares pick
G2 Ares50%31-24thinLunacy50%0-0
56%Win–
54%CT–
50%T–
51%Pistol–
73%Conv–
Map 2Dust2Lunacy pick
G2 Ares46%17-26vsLunacy54%1-0
40%Win100%
46%CT67%
46%T33%
52%Pistol100%
58%Conv100%
Map 3Cachedecider
G2 Ares50%13-12thinLunacy50%0-0
52%Win–
50%CT–
46%T–
48%Pistol–
67%Conv–
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
G2 AresInfernoLunacy
54%CT side–
50%T side–
51%Pistol–
73%After win–
35%After loss–
G2 AresDust2Lunacy
46%CT side67%
46%T side33%
52%Pistol100%
58%After win100%
15%After loss–
G2 AresCacheLunacy
50%CT side–
46%T side–
48%Pistol–
67%After win–
4%After loss–
Pistol rounds51% · 100% · Lunacy win more of them, a small head start
After a won pistol66% · 100% · Lunacy keep the momentum more often
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, G2 Ares vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
Comebacks (won from 3+ down)i1/2 (50%)Comebacks (won from 3+ down)Of the 2 maps they won, 1 (50%) were won after trailing by 3+ rounds. So 50% of their wins were comebacks, not 50% of all games.vs MAYBEDust2from 5 down
Leads blown (lost from 3+ up)i0/0 (0%)Leads blown (lost from 3+ up)Of the 0 maps they lost, 0 (0%) were lost after leading by 3+ rounds: leads they threw away.none in the sample