Grêmio are favoured: our model gives them 56% against Underworld. Bookmakers lean Grêmio at 57%. Strength slightly favours Underworld, form clearly favours Grêmio, firepower clearly favours Grêmio.
Likely mapsInferno · Dust2 · Mirage
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
GrêmiopullUnderworld
Team strength1448
148358/42 UND
Track record10–19
0–252/48 GRÊ
Recent formLLWWL
LL78/22 GRÊ
Roster rating1.05
0.9493/7 GRÊ
The market agrees: bookmakers imply 57% for Grêmio (1.6 / 2.11) and we land at 56%, the same read. This read is 63% our own signal (71 maps of Grêmio, 6 of Underworld; thin sample, treat it as a lean, not a lock).
Bottom line: Grêmio to beat Underworld, but it's closer than it looks. Everything below is the data behind that call.
Firepower
roster ratings
Grêmio · avg 1.05 · star gap +0.12iStar gap: the best player rates 0.12 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Underworld · avg 0.94 · star gap +0.27iStar gap: the best player rates 0.27 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
GrêmioInfernoUnderworld
48%CT side50%
55%T side42%
61%Pistol50%
77%After win100%
7%After loss0%
GrêmioDust2Underworld
49%CT side53%
48%T side33%
63%Pistol50%
80%After win50%
11%After loss50%
GrêmioMirageUnderworld
50%CT side0%
37%T side8%
54%Pistol0%
85%After win–
9%After loss0%
Pistol rounds60% · 40% · Grêmio win more of them, a small head start
After a won pistol80% · 75% · Grêmio keep the momentum more often
After a lost pistol9% · 17% · Underworld fight back and win the next round more often
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, Grêmio vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Neither side's habitual bans cleanly remove the other's best maps, so the veto could realistically go several ways.
Comebacks (won from 3+ down)i2/2 (100%)Comebacks (won from 3+ down)Of the 2 maps they won, 2 (100%) were won after trailing by 3+ rounds. So 100% of their wins were comebacks, not 100% of all games.vs your endDust2from 4 downvs IsurusInfernofrom 3 down