Marsborne are favoured: our model gives them 86% against Elusive. Bookmakers lean Marsborne at 87%. Strength clearly favours Marsborne, record slightly favours Marsborne, firepower clearly favours Marsborne, head-to-head clearly favours Marsborne.
Likely mapsInferno · Nuke · Mirage
How the model gets there
One number from the signals below. Each row shows which side it pulls toward and how hard; the weights are learned from every match in our history (team strength and roster rating do most of the work), and the blend is shrunk toward the betting market based on how much data backs it, so a thin sample can never read as a lock.
MarsbornepullElusive
Team strength1664
150281/19 MAR
Track record57–34
3–366/34 MAR
Recent formWLWLLWLLWW50/50
Roster rating1.16
1.0993/7 MAR
Head-to-head4 maps
0 maps83/17 MAR
The market agrees: bookmakers imply 87% for Marsborne (1.06 / 7.19) and we land at 86%, the same read. This read is 76% our own signal (208 maps of Marsborne, 13 of Elusive). Head-to-head they've met 2 times: Marsborne leads 2–0.
Bottom line: Marsborne to beat Elusive, and we're comfortable saying so. Everything below is the data behind that call.
Firepower
roster ratings
Marsborne · avg 1.16 · star gap +0.07iStar gap: the best player rates 0.07 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Elusive · avg 1.09 · star gap +0.16iStar gap: the best player rates 0.16 above the team average. A big gap means the team leans on one star; a small one means the firepower is spread out.
Marsborne52%to win the Bo3 · most likely Elusive 2-1
If the veto goes
Marsborne 52%how the series ends48% Elusive
27%2-021%
25%2-127%
Map 1InfernoMarsborne pick
Marsborne64%36-15vsElusive36%1-2
71%Win33%
63%CT29%
53%T36%
63%Pistol50%
80%Conv67%
Map 2NukeElusive pick
Marsborne43%9-11vsElusive57%2-1
45%Win67%
55%CT57%
40%T47%
43%Pistol67%
65%Conv100%
Map 3Miragedecider
Marsborne47%23-10vsElusive53%2-0
70%Win100%
64%CT83%
48%T55%
52%Pistol100%
82%Conv75%
Pistol, eco & sides
who wins pistols, what happens next, which side each team owns
CT side / T side rounds won on that side · Pistol opening pistol rounds won · After win won the round right after taking the pistol · After loss won the round right after losing it. Colour is the value against the league average on that map: above average below, and the tick marks the average.
MarsborneInfernoElusive
63%CT side29%
53%T side36%
63%Pistol50%
80%After win67%
24%After loss33%
MarsborneNukeElusive
55%CT side57%
40%T side47%
43%Pistol67%
65%After win100%
22%After loss0%
MarsborneMirageElusive
64%CT side83%
48%T side55%
52%Pistol100%
82%After win75%
25%After loss–
Pistol rounds55% · 69% · Elusive win more of them, a small head start
After a won pistol78% · 82% · Elusive keep the momentum more often
After a lost pistol24% · 20% · Marsborne fight back and win the next round more often
Projected veto
likely picks & bans
ihow this projection works
A hypothetical veto for this matchup, projected from how each team has picked and banned before (Bo3, Marsborne vetoes first). It's a guide to the likely map pool and each side's win% on those maps, not a guarantee: teams adapt to the opponent and the event.
Elusive habitually bans Anubis, Marsborne's strongest maps (Inferno, Mirage, Anubis all ≥60%). That's a standing habit (Anubis 4/5), not an opponent read, so expect Marsborne to fight the veto for Inferno.
Comebacks (won from 3+ down)i2/6 (33%)Comebacks (won from 3+ down)Of the 6 maps they won, 2 (33%) were won after trailing by 3+ rounds. So 33% of their wins were comebacks, not 33% of all games.vs NuToriousAncientfrom 4 downvs Crimson VortexNukefrom 4 down